In CMakeList.txt there is a case sensitivity issue which a fix was posted by Robert Osfield in the users forum. I also had to rename the files OSXAvFoundationCoreVideoTexture.h and OSXAvFoundationCoreVideoTexture.cpp to OSXAVFoundationCoreVideoTexture.h and OSXAVFoundationCoreVideoTexture.cpp Finally in OSXAvFoundationCoreVideoTexture.cpp the include OSXAVFoundationVideo.H was updated to OSXAVFoundationVideo.h"
162 lines
4.3 KiB
C++
162 lines
4.3 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#import "TargetConditionals.h"
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#if (TARGET_OS_IPHONE)
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#define COREVIDEO_TEXTURE_TARGET GL_TEXTURE_2D
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#else
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#define COREVIDEO_TEXTURE_TARGET GL_TEXTURE_RECTANGLE_EXT
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#endif
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#include "OSXAVFoundationCoreVideoTexture.h"
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#include "OSXAVFoundationVideo.h"
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#include <CoreVideo/CoreVideo.h>
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OSXAVFoundationCoreVideoTexture::OSXAVFoundationCoreVideoTexture()
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: osg::Texture()
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, _textureTarget(COREVIDEO_TEXTURE_TARGET)
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, _textureWidth(0)
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, _textureHeight(0)
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, _inited(false)
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{
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}
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OSXAVFoundationCoreVideoTexture::OSXAVFoundationCoreVideoTexture(osg::Image* image)
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: osg::Texture()
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, _textureTarget(COREVIDEO_TEXTURE_TARGET)
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, _textureWidth(0)
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, _textureHeight(0)
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, _inited(false)
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{
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setImage(image);
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}
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OSXAVFoundationCoreVideoTexture::OSXAVFoundationCoreVideoTexture(const OSXAVFoundationCoreVideoTexture& text,const osg::CopyOp& copyop)
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: osg::Texture(text, copyop)
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, _textureTarget(text._textureTarget)
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, _textureWidth(text._textureWidth)
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, _textureHeight(text._textureHeight)
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, _inited(text._inited)
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, _image(text._image)
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{
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}
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OSXAVFoundationCoreVideoTexture::~OSXAVFoundationCoreVideoTexture() {
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}
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int OSXAVFoundationCoreVideoTexture::compare(const osg::StateAttribute& sa) const {
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COMPARE_StateAttribute_Types(OSXAVFoundationCoreVideoTexture,sa)
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if (_image!=rhs._image) // smart pointer comparison.
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{
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if (_image.valid())
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{
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if (rhs._image.valid())
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{
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int result = _image->compare(*rhs._image);
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if (result!=0) return result;
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}
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else
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{
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return 1; // valid lhs._image is greater than null.
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}
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}
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else if (rhs._image.valid())
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{
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return -1; // valid rhs._image is greater than null.
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}
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}
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if (!_image && !rhs._image)
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{
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// no image attached to either Texture2D
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// but could these textures already be downloaded?
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// check the _textureObjectBuffer to see if they have been
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// downloaded
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int result = compareTextureObjects(rhs);
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if (result!=0) return result;
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}
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int result = compareTexture(rhs);
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if (result!=0) return result;
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// compare each paramter in turn against the rhs.
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#if 1
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if (_textureWidth != 0 && rhs._textureWidth != 0)
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{
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COMPARE_StateAttribute_Parameter(_textureWidth)
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}
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if (_textureHeight != 0 && rhs._textureHeight != 0)
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{
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COMPARE_StateAttribute_Parameter(_textureHeight)
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}
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#endif
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return 0; // passed all the above comparison macro's, must be equal.
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}
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void OSXAVFoundationCoreVideoTexture::setImage(osg::Image* image)
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{
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if (_image == image) return;
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if (_image.valid() && _image->requiresUpdateCall())
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{
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setUpdateCallback(0);
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setDataVariance(osg::Object::STATIC);
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}
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_image = image;
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_modifiedCount.setAllElementsTo(0);
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if (_image.valid() && _image->requiresUpdateCall())
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{
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setUpdateCallback(new osg::Image::UpdateCallback());
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setDataVariance(osg::Object::DYNAMIC);
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}
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OSXAVFoundationVideo* m = dynamic_cast<OSXAVFoundationVideo*>(_image.get());
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if (m)
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m->setUseCoreVideo(true);
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}
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void OSXAVFoundationCoreVideoTexture::apply(osg::State& state) const
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{
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if (!_image.valid())
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return;
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OSXAVFoundationVideo* m = dynamic_cast<OSXAVFoundationVideo*>(_image.get());
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if ((m) && (m->isCoreVideoUsed()))
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{
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m->lazyInitCoreVideoTextureCache(state);
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GLint texture_name;
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if (m->getCurrentCoreVideoTexture(_textureTarget, texture_name, _textureWidth, _textureHeight))
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{
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glBindTexture(_textureTarget, texture_name);
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}
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}
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}
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