Files
OpenSceneGraph/src/osgWrappers/osg/Sequence.cpp

162 lines
5.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Sequence>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::Sequence::LoopMode)
I_EnumLabel(osg::Sequence::LOOP);
I_EnumLabel(osg::Sequence::SWING);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::Sequence::SequenceMode)
I_EnumLabel(osg::Sequence::START);
I_EnumLabel(osg::Sequence::STOP);
I_EnumLabel(osg::Sequence::PAUSE);
I_EnumLabel(osg::Sequence::RESUME);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Sequence)
I_BaseType(osg::Group);
I_Constructor0(____Sequence,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::Sequence &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Sequence__C5_Sequence_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__NodeVisitor_R1,
"Traverse downwards : calls children's accept method with NodeVisitor. ",
"");
I_Method1(void, setValue, IN, int, value,
Properties::NON_VIRTUAL,
__void__setValue__int,
"",
"");
I_Method0(int, getValue,
Properties::NON_VIRTUAL,
__int__getValue,
"",
"");
I_Method2(void, setTime, IN, int, frame, IN, float, t,
Properties::NON_VIRTUAL,
__void__setTime__int__float,
"Set time in seconds for child. ",
"");
I_Method1(float, getTime, IN, int, frame,
Properties::NON_VIRTUAL,
__float__getTime__int,
"Get time for child. ",
"");
I_Method1(void, setDefaultTime, IN, float, t,
Properties::NON_VIRTUAL,
__void__setDefaultTime__float,
"Set default time in seconds for new child. ",
"");
I_Method0(float, getDefaultTime,
Properties::NON_VIRTUAL,
__float__getDefaultTime,
"Get default time in seconds for new child. ",
"");
I_Method0(unsigned int, getNumFrames,
Properties::NON_VIRTUAL,
__unsigned_int__getNumFrames,
"Get number of frames. ",
"");
I_Method3(void, setInterval, IN, osg::Sequence::LoopMode, mode, IN, int, begin, IN, int, end,
Properties::NON_VIRTUAL,
__void__setInterval__LoopMode__int__int,
"Set sequence mode & interval (range of children to be displayed). ",
"");
I_Method3(void, getInterval, IN, osg::Sequence::LoopMode &, mode, IN, int &, begin, IN, int &, end,
Properties::NON_VIRTUAL,
__void__getInterval__LoopMode_R1__int_R1__int_R1,
"Get sequence mode & interval. ",
"");
I_MethodWithDefaults2(void, setDuration, IN, float, speed, , IN, int, nreps, -1,
Properties::NON_VIRTUAL,
__void__setDuration__float__int,
"Set duration: speed-up & number of repeats. ",
"");
I_Method2(void, getDuration, IN, float &, speed, IN, int &, nreps,
Properties::NON_VIRTUAL,
__void__getDuration__float_R1__int_R1,
"Get duration & number of repeats. ",
"");
I_Method1(void, setMode, IN, osg::Sequence::SequenceMode, mode,
Properties::NON_VIRTUAL,
__void__setMode__SequenceMode,
"Set sequence mode. ",
"Start/stop & pause/resume. ");
I_Method0(osg::Sequence::SequenceMode, getMode,
Properties::NON_VIRTUAL,
__SequenceMode__getMode,
"Get sequence mode. ",
"");
I_SimpleProperty(float, DefaultTime,
__float__getDefaultTime,
__void__setDefaultTime__float);
I_SimpleProperty(osg::Sequence::SequenceMode, Mode,
__SequenceMode__getMode,
__void__setMode__SequenceMode);
I_IndexedProperty(float, Time,
__float__getTime__int,
__void__setTime__int__float,
0);
I_SimpleProperty(int, Value,
__int__getValue,
__void__setValue__int);
END_REFLECTOR