Files
OpenSceneGraph/src/osgWrappers/osgUtil/DisplayRequirementsVisitor.cpp

62 lines
2.0 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/DisplaySettings>
#include <osg/Geode>
#include <osg/Node>
#include <osg/StateSet>
#include <osgUtil/DisplayRequirementsVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgUtil::DisplayRequirementsVisitor)
I_BaseType(osg::NodeVisitor);
I_Constructor0(____DisplayRequirementsVisitor,
"Default to traversing all children, and requiresDoubleBuffer, requiresRGB and requiresDepthBuffer to true and with alpha and stencil off. ",
"");
I_Method1(void, setDisplaySettings, IN, osg::DisplaySettings *, ds,
Properties::NON_VIRTUAL,
__void__setDisplaySettings__osg_DisplaySettings_P1,
"Set the DisplaySettings. ",
"");
I_Method0(const osg::DisplaySettings *, getDisplaySettings,
Properties::NON_VIRTUAL,
__C5_osg_DisplaySettings_P1__getDisplaySettings,
"Get the DisplaySettings. ",
"");
I_Method1(void, applyStateSet, IN, osg::StateSet &, stateset,
Properties::VIRTUAL,
__void__applyStateSet__osg_StateSet_R1,
"",
"");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"",
"");
I_Method1(void, apply, IN, osg::Geode &, geode,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_SimpleProperty(osg::DisplaySettings *, DisplaySettings,
0,
__void__setDisplaySettings__osg_DisplaySettings_P1);
END_REFLECTOR