Files
OpenSceneGraph/include/osg/GLBeginEndAdapter
Robert Osfield 73ae1637c0 Fixed VS warning
2009-10-17 11:14:03 +00:00

114 lines
3.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GLBeginEndAdapter
#define OSG_GLBeginEndAdapter 1
#include <osg/ref_ptr>
#include <osg/Array>
#include <osg/Matrixd>
namespace osg {
// forward declare
class State;
/** A class adapting OpenGL 1.0 glBegin()/glEnd() style code to vertex array based code */
class OSG_EXPORT GLBeginEndAdapter
{
public:
GLBeginEndAdapter(State* state=0);
void setState(State* state) { _state = state; }
State* setState() { return _state; }
const State* setState() const { return _state; }
enum MatrixMode
{
APPLY_LOCAL_MATRICES_TO_VERTICES,
APPLY_LOCAL_MATRICES_TO_MODELVIEW
};
void setMatrixMode(MatrixMode mode) { _mode = mode; }
MatrixMode setMatrixMode() const { return _mode; }
void PushMatrix();
void PopMatrix();
void LoadIdentity();
void LoadMatrixd(const GLdouble* m);
void MultMatrixd(const GLdouble* m);
void Translated(GLdouble x, GLdouble y, GLdouble z);
void Scaled(GLdouble x, GLdouble y, GLdouble z);
void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void Color4fv(const GLfloat* c) { Color4f(c[0], c[1], c[2], c[3]); }
void Vertex3f(GLfloat x, GLfloat y, GLfloat z);
void Vertex3fv(const GLfloat* v) { Vertex3f(v[0], v[1], v[2]); }
void Normal3f(GLfloat x, GLfloat y, GLfloat z);
void Normal3fv(const GLfloat* n) { Normal3f(n[0], n[1], n[2]); }
void TexCoord1f(GLfloat x);
void TexCoord1fv(const GLfloat* tc) { TexCoord1f(tc[0]); }
void TexCoord2f(GLfloat x, GLfloat y);
void TexCoord2fv(const GLfloat* tc) { TexCoord2f(tc[0],tc[1]); }
void TexCoord3f(GLfloat x, GLfloat y, GLfloat z);
void TexCoord3fv(const GLfloat* tc) { TexCoord3f(tc[0], tc[1], tc[2]); }
void TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void TexCoord4fv(const GLfloat* tc) { TexCoord4f(tc[0], tc[1], tc[2], tc[3]); }
void Begin(GLenum mode);
void End();
protected:
State* _state;
MatrixMode _mode;
typedef std::list<Matrixd> MatrixStack;
MatrixStack _matrixStack;
bool _normalSet;
osg::Vec3f _normal;
bool _colorSet;
osg::Vec4f _color;
unsigned int _maxNumTexCoordComponents;
osg::Vec4f _texCoord;
osg::Vec3f _overallNormal;
osg::Vec4f _overallColor;
GLenum _primitiveMode;
osg::ref_ptr<osg::Vec3Array> _vertices;
osg::ref_ptr<osg::Vec3Array> _normals;
osg::ref_ptr<osg::Vec4Array> _colors;
osg::ref_ptr<osg::Vec4Array> _texCoords;
};
}
#endif