Files
OpenSceneGraph/src/osgWrappers/osg/BoundingSphere.cpp
Robert Osfield 74bce0e410 Updated wrappers
2005-05-16 09:41:10 +00:00

47 lines
1.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingBox>
#include <osg/BoundingSphere>
#include <osg/Vec3>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_VALUE_REFLECTOR(osg::BoundingSphere)
I_Constructor0();
I_Constructor2(IN, const osg::Vec3 &, center, IN, float, radius);
I_Constructor1(IN, const osg::BoundingSphere &, bs);
I_Constructor1(IN, const osg::BoundingBox &, bb);
I_Method0(void, init);
I_Method0(bool, valid);
I_Method2(void, set, IN, const osg::Vec3 &, center, IN, float, radius);
I_Method0(osg::Vec3 &, center);
I_Method0(const osg::Vec3 &, center);
I_Method0(float &, radius);
I_Method0(float, radius);
I_Method0(float, radius2);
I_Method1(void, expandBy, IN, const osg::Vec3 &, v);
I_Method1(void, expandRadiusBy, IN, const osg::Vec3 &, v);
I_Method1(void, expandBy, IN, const osg::BoundingSphere &, sh);
I_Method1(void, expandRadiusBy, IN, const osg::BoundingSphere &, sh);
I_Method1(void, expandBy, IN, const osg::BoundingBox &, bb);
I_Method1(void, expandRadiusBy, IN, const osg::BoundingBox &, bb);
I_Method1(bool, contains, IN, const osg::Vec3 &, v);
I_Method1(bool, intersects, IN, const osg::BoundingSphere &, bs);
END_REFLECTOR