Files
OpenSceneGraph/src/osgWrappers/osg/ColorMatrix.cpp
Robert Osfield 74bce0e410 Updated wrappers
2005-05-16 09:41:10 +00:00

46 lines
1.5 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ColorMatrix>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::ColorMatrix)
I_BaseType(osg::StateAttribute);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::ColorMatrix &, cm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(osg::StateAttribute::Type, getType);
I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
I_Method1(void, setMatrix, IN, const osg::Matrix &, matrix);
I_Method0(osg::Matrix &, getMatrix);
I_Method0(const osg::Matrix &, getMatrix);
I_Method1(void, apply, IN, osg::State &, state);
I_Property(const osg::Matrix &, Matrix);
I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
END_REFLECTOR