Files
OpenSceneGraph/src/osgWrappers/osg/Depth.cpp
Robert Osfield 74bce0e410 Updated wrappers
2005-05-16 09:41:10 +00:00

66 lines
2.3 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Depth>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::Depth::Function)
I_EnumLabel(osg::Depth::NEVER);
I_EnumLabel(osg::Depth::LESS);
I_EnumLabel(osg::Depth::EQUAL);
I_EnumLabel(osg::Depth::LEQUAL);
I_EnumLabel(osg::Depth::GREATER);
I_EnumLabel(osg::Depth::NOTEQUAL);
I_EnumLabel(osg::Depth::GEQUAL);
I_EnumLabel(osg::Depth::ALWAYS);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Depth)
I_BaseType(osg::StateAttribute);
I_ConstructorWithDefaults4(IN, osg::Depth::Function, func, osg::Depth::LESS, IN, double, zNear, 0.0, IN, double, zFar, 1.0, IN, bool, writeMask, true);
I_ConstructorWithDefaults2(IN, const osg::Depth &, dp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(osg::StateAttribute::Type, getType);
I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
I_Method1(bool, getModeUsage, IN, osg::StateAttribute::ModeUsage &, usage);
I_Method1(void, setFunction, IN, osg::Depth::Function, func);
I_Method0(osg::Depth::Function, getFunction);
I_Method2(void, setRange, IN, double, zNear, IN, double, zFar);
I_Method1(void, setZNear, IN, double, zNear);
I_Method0(double, getZNear);
I_Method1(void, setZFar, IN, double, zFar);
I_Method0(double, getZFar);
I_Method1(void, setWriteMask, IN, bool, mask);
I_Method0(bool, getWriteMask);
I_Method1(void, apply, IN, osg::State &, state);
I_Property(osg::Depth::Function, Function);
I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
I_Property(bool, WriteMask);
I_Property(double, ZFar);
I_Property(double, ZNear);
END_REFLECTOR