Files
OpenSceneGraph/src/osgWrappers/osg/Sequence.cpp
Robert Osfield 74bce0e410 Updated wrappers
2005-05-16 09:41:10 +00:00

63 lines
2.2 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Sequence>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::Sequence::LoopMode)
I_EnumLabel(osg::Sequence::LOOP);
I_EnumLabel(osg::Sequence::SWING);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::Sequence::SequenceMode)
I_EnumLabel(osg::Sequence::START);
I_EnumLabel(osg::Sequence::STOP);
I_EnumLabel(osg::Sequence::PAUSE);
I_EnumLabel(osg::Sequence::RESUME);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::Sequence)
I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osg::Sequence &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method1(void, setValue, IN, int, value);
I_Method0(int, getValue);
I_Method2(void, setTime, IN, int, frame, IN, float, t);
I_Method1(float, getTime, IN, int, frame);
I_Method3(void, setInterval, IN, osg::Sequence::LoopMode, mode, IN, int, begin, IN, int, end);
I_Method3(void, getInterval, IN, osg::Sequence::LoopMode &, mode, IN, int &, begin, IN, int &, end);
I_MethodWithDefaults2(void, setDuration, IN, float, speed, , IN, int, nreps, -1);
I_Method2(void, getDuration, IN, float &, speed, IN, int &, nreps);
I_Method1(void, setMode, IN, osg::Sequence::SequenceMode, mode);
I_Method0(osg::Sequence::SequenceMode, getMode);
I_Property(osg::Sequence::SequenceMode, Mode);
I_IndexedProperty1(float, Time, int, frame);
I_Property(int, Value);
END_REFLECTOR