Files
OpenSceneGraph/src/osgWrappers/osgFX/Validator.cpp
Robert Osfield 74bce0e410 Updated wrappers
2005-05-16 09:41:10 +00:00

45 lines
1.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osgFX/Effect>
#include <osgFX/Validator>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgFX::Validator)
I_BaseType(osg::StateAttribute);
I_Constructor0();
I_Constructor1(IN, osgFX::Effect *, effect);
I_ConstructorWithDefaults2(IN, const osgFX::Validator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(osg::StateAttribute::Type, getType);
I_Method1(void, apply, IN, osg::State &, state);
I_Method1(void, compileGLObjects, IN, osg::State &, state);
I_Method1(int, compare, IN, const osg::StateAttribute &, sa);
I_Method0(void, disable);
I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
END_REFLECTOR