285 lines
12 KiB
C++
285 lines
12 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/ApplicationUsage>
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#include <osg/BoundingSphere>
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#include <osg/Matrixd>
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#include <osg/Node>
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#include <osg/Vec3d>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/SphericalManipulator>
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#include <osgUtil/SceneView>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgGA::SphericalManipulator::RotationMode)
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I_DeclaringFile("osgGA/SphericalManipulator");
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I_EnumLabel(osgGA::SphericalManipulator::MODE_3D);
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I_EnumLabel(osgGA::SphericalManipulator::MODE_3D_HORIZONTAL);
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I_EnumLabel(osgGA::SphericalManipulator::MODE_3D_VERTICAL);
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I_EnumLabel(osgGA::SphericalManipulator::MODE_2D);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osgGA::SphericalManipulator)
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I_DeclaringFile("osgGA/SphericalManipulator");
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I_BaseType(osgGA::MatrixManipulator);
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I_Constructor0(____SphericalManipulator,
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"",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1,
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"set the position of the matrix manipulator using a 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getMatrix,
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"get the position of the manipulator as 4x4 Matrix. ",
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"");
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I_Method0(osg::Matrixd, getInverseMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getInverseMatrix,
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"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
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"");
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I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
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Properties::VIRTUAL,
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__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
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"Get the FusionDistanceMode. ",
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"Used by SceneView for setting up stereo convergence. ");
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I_Method0(float, getFusionDistanceValue,
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Properties::VIRTUAL,
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__float__getFusionDistanceValue,
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"Get the FusionDistanceValue. ",
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"Used by SceneView for setting up stereo convergence. ");
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I_Method1(void, setNode, IN, osg::Node *, x,
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"Attach a node to the manipulator. ",
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"Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. ");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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"Return node if attached. ",
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"");
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I_Method0(osg::Node *, getNode,
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Properties::VIRTUAL,
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__osg_Node_P1__getNode,
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"Return node if attached. ",
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"");
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__home__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
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"Move the camera to the default position. ",
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"May be ignored by manipulators if home functionality is not appropriate. ");
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I_Method1(void, home, IN, double, x,
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Properties::VIRTUAL,
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__void__home__double,
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"Move the camera to the default position. ",
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__void__init__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"");
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I_Method1(void, zoomOn, IN, const osg::BoundingSphere &, bound,
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Properties::NON_VIRTUAL,
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__void__zoomOn__C5_osg_BoundingSphere_R1,
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"",
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"");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
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Properties::VIRTUAL,
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__bool__handle__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
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"handle events, return true if handled, false otherwise. ",
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"");
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I_Method0(void, computeHomePosition,
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Properties::VIRTUAL,
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__void__computeHomePosition,
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"Compute the home position. ",
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"");
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I_Method4(void, computeViewPosition, IN, const osg::BoundingSphere &, bound, IN, double &, scale, IN, double &, distance, IN, osg::Vec3d &, center,
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Properties::NON_VIRTUAL,
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__void__computeViewPosition__C5_osg_BoundingSphere_R1__double_R1__double_R1__osg_Vec3d_R1,
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"",
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"");
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I_Method1(void, setCenter, IN, const osg::Vec3d &, center,
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Properties::NON_VIRTUAL,
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__void__setCenter__C5_osg_Vec3d_R1,
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"",
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"");
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I_Method0(const osg::Vec3d &, getCenter,
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Properties::NON_VIRTUAL,
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__C5_osg_Vec3d_R1__getCenter,
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"",
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"");
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I_Method1(bool, setDistance, IN, double, distance,
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Properties::NON_VIRTUAL,
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__bool__setDistance__double,
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"",
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"");
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I_Method0(double, getDistance,
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Properties::NON_VIRTUAL,
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__double__getDistance,
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"",
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"");
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I_Method0(double, getHomeDistance,
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Properties::NON_VIRTUAL,
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__double__getHomeDistance,
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"",
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"");
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I_Method1(void, setAzimuth, IN, double, azimuth,
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Properties::NON_VIRTUAL,
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__void__setAzimuth__double,
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"",
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"");
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I_Method0(double, getAzimuth,
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Properties::NON_VIRTUAL,
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__double__getAzimuth,
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"",
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"");
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I_Method1(void, setZenith, IN, double, zenith,
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Properties::NON_VIRTUAL,
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__void__setZenith__double,
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"",
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"");
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I_Method0(double, getZenith,
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Properties::NON_VIRTUAL,
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__double__getZenith,
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"",
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"");
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I_Method0(double, getMinimumZoomScale,
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Properties::NON_VIRTUAL,
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__double__getMinimumZoomScale,
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"get the minimum distance (as ratio) the eye point can be zoomed in ",
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"");
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I_Method1(void, setMinimumZoomScale, IN, double, minimumZoomScale,
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Properties::NON_VIRTUAL,
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__void__setMinimumZoomScale__double,
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"set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ",
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"");
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I_Method1(void, setScroolWheelZoomDelta, IN, double, zoomDelta,
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Properties::NON_VIRTUAL,
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__void__setScroolWheelZoomDelta__double,
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"set the mouse scroll wheel zoom delta. ",
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"Range -1.0 to +1.0, -ve value inverts wheel direction and zero switches off scroll wheel. ");
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I_Method0(double, getScroolWheelZoomDelta,
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Properties::NON_VIRTUAL,
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__double__getScroolWheelZoomDelta,
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"get the mouse scroll wheel zoom delta. ",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
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"Get the keyboard and mouse usage of this manipulator. ",
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"");
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I_Method0(osgGA::SphericalManipulator::RotationMode, getRotationMode,
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Properties::NON_VIRTUAL,
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__RotationMode__getRotationMode,
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"",
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"");
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I_Method1(void, setRotationMode, IN, osgGA::SphericalManipulator::RotationMode, mode,
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Properties::NON_VIRTUAL,
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__void__setRotationMode__RotationMode,
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"",
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"");
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I_StaticMethod3(double, computeAngles, IN, const osg::Vec3d &, vec, IN, double &, azimuth, IN, double &, zenith,
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__double__computeAngles__C5_osg_Vec3d_R1__double_R1__double_R1_S,
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"",
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"");
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I_ProtectedMethod0(void, flushMouseEventStack,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__flushMouseEventStack,
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"Reset the internal GUIEvent stack. ",
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"");
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I_ProtectedMethod1(void, addMouseEvent, IN, const osgGA::GUIEventAdapter &, ea,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addMouseEvent__C5_osgGA_GUIEventAdapter_R1,
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"Add the current mouse GUIEvent to internal stack. ",
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"");
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I_ProtectedMethod0(bool, calcMovement,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__bool__calcMovement,
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"For the give mouse movement calculate the movement of the camera. ",
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"Return true is camera has moved and a redraw is required. ");
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I_ProtectedMethod0(bool, isMouseMoving,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__bool__isMouseMoving,
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"Check the speed at which the mouse is moving. ",
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"If speed is below a threshold then return false, otherwise return true. ");
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I_SimpleProperty(double, Azimuth,
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__double__getAzimuth,
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__void__setAzimuth__double);
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I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
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0,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1);
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I_SimpleProperty(const osg::Matrixd &, ByMatrix,
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0,
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__void__setByMatrix__C5_osg_Matrixd_R1);
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I_SimpleProperty(const osg::Vec3d &, Center,
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__C5_osg_Vec3d_R1__getCenter,
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__void__setCenter__C5_osg_Vec3d_R1);
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I_SimpleProperty(double, Distance,
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__double__getDistance,
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__bool__setDistance__double);
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I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode,
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__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
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0);
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I_SimpleProperty(float, FusionDistanceValue,
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__float__getFusionDistanceValue,
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0);
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I_SimpleProperty(double, HomeDistance,
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__double__getHomeDistance,
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0);
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I_SimpleProperty(osg::Matrixd, InverseMatrix,
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__osg_Matrixd__getInverseMatrix,
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0);
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I_SimpleProperty(osg::Matrixd, Matrix,
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__osg_Matrixd__getMatrix,
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0);
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I_SimpleProperty(double, MinimumZoomScale,
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__double__getMinimumZoomScale,
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__void__setMinimumZoomScale__double);
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I_SimpleProperty(osg::Node *, Node,
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__osg_Node_P1__getNode,
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__void__setNode__osg_Node_P1);
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I_SimpleProperty(osgGA::SphericalManipulator::RotationMode, RotationMode,
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__RotationMode__getRotationMode,
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__void__setRotationMode__RotationMode);
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I_SimpleProperty(double, ScroolWheelZoomDelta,
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__double__getScroolWheelZoomDelta,
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__void__setScroolWheelZoomDelta__double);
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I_SimpleProperty(double, Zenith,
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__double__getZenith,
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__void__setZenith__double);
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END_REFLECTOR
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