Files
OpenSceneGraph/src/osgWrappers/osgGA/SphericalManipulator.cpp
Robert Osfield 7530915985 Updated wrappers
2009-05-19 15:10:41 +00:00

285 lines
12 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ApplicationUsage>
#include <osg/BoundingSphere>
#include <osg/Matrixd>
#include <osg/Node>
#include <osg/Vec3d>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/SphericalManipulator>
#include <osgUtil/SceneView>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgGA::SphericalManipulator::RotationMode)
I_DeclaringFile("osgGA/SphericalManipulator");
I_EnumLabel(osgGA::SphericalManipulator::MODE_3D);
I_EnumLabel(osgGA::SphericalManipulator::MODE_3D_HORIZONTAL);
I_EnumLabel(osgGA::SphericalManipulator::MODE_3D_VERTICAL);
I_EnumLabel(osgGA::SphericalManipulator::MODE_2D);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgGA::SphericalManipulator)
I_DeclaringFile("osgGA/SphericalManipulator");
I_BaseType(osgGA::MatrixManipulator);
I_Constructor0(____SphericalManipulator,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
"get the position of the manipulator as 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getInverseMatrix,
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
"");
I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode,
Properties::VIRTUAL,
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
"Get the FusionDistanceMode. ",
"Used by SceneView for setting up stereo convergence. ");
I_Method0(float, getFusionDistanceValue,
Properties::VIRTUAL,
__float__getFusionDistanceValue,
"Get the FusionDistanceValue. ",
"Used by SceneView for setting up stereo convergence. ");
I_Method1(void, setNode, IN, osg::Node *, x,
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"Attach a node to the manipulator. ",
"Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model. ");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
"Return node if attached. ",
"");
I_Method0(osg::Node *, getNode,
Properties::VIRTUAL,
__osg_Node_P1__getNode,
"Return node if attached. ",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__void__home__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate. ");
I_Method1(void, home, IN, double, x,
Properties::VIRTUAL,
__void__home__double,
"Move the camera to the default position. ",
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications. ");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__void__init__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"");
I_Method1(void, zoomOn, IN, const osg::BoundingSphere &, bound,
Properties::NON_VIRTUAL,
__void__zoomOn__C5_osg_BoundingSphere_R1,
"",
"");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
"handle events, return true if handled, false otherwise. ",
"");
I_Method0(void, computeHomePosition,
Properties::VIRTUAL,
__void__computeHomePosition,
"Compute the home position. ",
"");
I_Method4(void, computeViewPosition, IN, const osg::BoundingSphere &, bound, IN, double &, scale, IN, double &, distance, IN, osg::Vec3d &, center,
Properties::NON_VIRTUAL,
__void__computeViewPosition__C5_osg_BoundingSphere_R1__double_R1__double_R1__osg_Vec3d_R1,
"",
"");
I_Method1(void, setCenter, IN, const osg::Vec3d &, center,
Properties::NON_VIRTUAL,
__void__setCenter__C5_osg_Vec3d_R1,
"",
"");
I_Method0(const osg::Vec3d &, getCenter,
Properties::NON_VIRTUAL,
__C5_osg_Vec3d_R1__getCenter,
"",
"");
I_Method1(bool, setDistance, IN, double, distance,
Properties::NON_VIRTUAL,
__bool__setDistance__double,
"",
"");
I_Method0(double, getDistance,
Properties::NON_VIRTUAL,
__double__getDistance,
"",
"");
I_Method0(double, getHomeDistance,
Properties::NON_VIRTUAL,
__double__getHomeDistance,
"",
"");
I_Method1(void, setAzimuth, IN, double, azimuth,
Properties::NON_VIRTUAL,
__void__setAzimuth__double,
"",
"");
I_Method0(double, getAzimuth,
Properties::NON_VIRTUAL,
__double__getAzimuth,
"",
"");
I_Method1(void, setZenith, IN, double, zenith,
Properties::NON_VIRTUAL,
__void__setZenith__double,
"",
"");
I_Method0(double, getZenith,
Properties::NON_VIRTUAL,
__double__getZenith,
"",
"");
I_Method0(double, getMinimumZoomScale,
Properties::NON_VIRTUAL,
__double__getMinimumZoomScale,
"get the minimum distance (as ratio) the eye point can be zoomed in ",
"");
I_Method1(void, setMinimumZoomScale, IN, double, minimumZoomScale,
Properties::NON_VIRTUAL,
__void__setMinimumZoomScale__double,
"set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward. ",
"");
I_Method1(void, setScroolWheelZoomDelta, IN, double, zoomDelta,
Properties::NON_VIRTUAL,
__void__setScroolWheelZoomDelta__double,
"set the mouse scroll wheel zoom delta. ",
"Range -1.0 to +1.0, -ve value inverts wheel direction and zero switches off scroll wheel. ");
I_Method0(double, getScroolWheelZoomDelta,
Properties::NON_VIRTUAL,
__double__getScroolWheelZoomDelta,
"get the mouse scroll wheel zoom delta. ",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_Method0(osgGA::SphericalManipulator::RotationMode, getRotationMode,
Properties::NON_VIRTUAL,
__RotationMode__getRotationMode,
"",
"");
I_Method1(void, setRotationMode, IN, osgGA::SphericalManipulator::RotationMode, mode,
Properties::NON_VIRTUAL,
__void__setRotationMode__RotationMode,
"",
"");
I_StaticMethod3(double, computeAngles, IN, const osg::Vec3d &, vec, IN, double &, azimuth, IN, double &, zenith,
__double__computeAngles__C5_osg_Vec3d_R1__double_R1__double_R1_S,
"",
"");
I_ProtectedMethod0(void, flushMouseEventStack,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__flushMouseEventStack,
"Reset the internal GUIEvent stack. ",
"");
I_ProtectedMethod1(void, addMouseEvent, IN, const osgGA::GUIEventAdapter &, ea,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__addMouseEvent__C5_osgGA_GUIEventAdapter_R1,
"Add the current mouse GUIEvent to internal stack. ",
"");
I_ProtectedMethod0(bool, calcMovement,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__bool__calcMovement,
"For the give mouse movement calculate the movement of the camera. ",
"Return true is camera has moved and a redraw is required. ");
I_ProtectedMethod0(bool, isMouseMoving,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__bool__isMouseMoving,
"Check the speed at which the mouse is moving. ",
"If speed is below a threshold then return false, otherwise return true. ");
I_SimpleProperty(double, Azimuth,
__double__getAzimuth,
__void__setAzimuth__double);
I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
0,
__void__setByInverseMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(const osg::Matrixd &, ByMatrix,
0,
__void__setByMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(const osg::Vec3d &, Center,
__C5_osg_Vec3d_R1__getCenter,
__void__setCenter__C5_osg_Vec3d_R1);
I_SimpleProperty(double, Distance,
__double__getDistance,
__bool__setDistance__double);
I_SimpleProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode,
__osgUtil_SceneView_FusionDistanceMode__getFusionDistanceMode,
0);
I_SimpleProperty(float, FusionDistanceValue,
__float__getFusionDistanceValue,
0);
I_SimpleProperty(double, HomeDistance,
__double__getHomeDistance,
0);
I_SimpleProperty(osg::Matrixd, InverseMatrix,
__osg_Matrixd__getInverseMatrix,
0);
I_SimpleProperty(osg::Matrixd, Matrix,
__osg_Matrixd__getMatrix,
0);
I_SimpleProperty(double, MinimumZoomScale,
__double__getMinimumZoomScale,
__void__setMinimumZoomScale__double);
I_SimpleProperty(osg::Node *, Node,
__osg_Node_P1__getNode,
__void__setNode__osg_Node_P1);
I_SimpleProperty(osgGA::SphericalManipulator::RotationMode, RotationMode,
__RotationMode__getRotationMode,
__void__setRotationMode__RotationMode);
I_SimpleProperty(double, ScroolWheelZoomDelta,
__double__getScroolWheelZoomDelta,
__void__setScroolWheelZoomDelta__double);
I_SimpleProperty(double, Zenith,
__double__getZenith,
__void__setZenith__double);
END_REFLECTOR