110 lines
5.0 KiB
C++
110 lines
5.0 KiB
C++
// ***************************************************************************
|
|
//
|
|
// Generated automatically by genwrapper.
|
|
// Please DO NOT EDIT this file!
|
|
//
|
|
// ***************************************************************************
|
|
|
|
#include <osgIntrospection/ReflectionMacros>
|
|
#include <osgIntrospection/TypedMethodInfo>
|
|
#include <osgIntrospection/StaticMethodInfo>
|
|
#include <osgIntrospection/Attributes>
|
|
|
|
#include <osg/NodeVisitor>
|
|
#include <osg/State>
|
|
#include <osg/StateSet>
|
|
#include <osgFX/Effect>
|
|
#include <osgFX/Technique>
|
|
|
|
// Must undefine IN and OUT macros defined in Windows headers
|
|
#ifdef IN
|
|
#undef IN
|
|
#endif
|
|
#ifdef OUT
|
|
#undef OUT
|
|
#endif
|
|
|
|
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Technique)
|
|
I_DeclaringFile("osgFX/Technique");
|
|
I_BaseType(osg::Referenced);
|
|
I_Constructor0(____Technique,
|
|
"",
|
|
"");
|
|
I_Method0(const char *, techniqueName,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__techniqueName,
|
|
"get the name of this Technique ",
|
|
"");
|
|
I_Method0(const char *, techniqueDescription,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__techniqueDescription,
|
|
"get a brief description of this Technique ",
|
|
"");
|
|
I_Method1(void, getRequiredExtensions, IN, std::vector< std::string > &, x,
|
|
Properties::VIRTUAL,
|
|
__void__getRequiredExtensions__std_vectorT1_std_string__R1,
|
|
"collect the GL extension strings which are required for this technique to work properly. ",
|
|
"This method is called from the default implementation of validate(). ");
|
|
I_Method1(bool, validate, IN, osg::State &, x,
|
|
Properties::VIRTUAL,
|
|
__bool__validate__osg_State_R1,
|
|
"tests whether this technique is valid for the current rendering context. ",
|
|
"The default behavior is to call getRequiredExtensions() and check for extension availability. ");
|
|
I_Method0(int, getNumPasses,
|
|
Properties::NON_VIRTUAL,
|
|
__int__getNumPasses,
|
|
"get the number of rendering passes defined in this Technique ",
|
|
"");
|
|
I_Method1(osg::StateSet *, getPassStateSet, IN, int, i,
|
|
Properties::NON_VIRTUAL,
|
|
__osg_StateSet_P1__getPassStateSet__int,
|
|
"get the StateSet object associated to the i-th pass ",
|
|
"");
|
|
I_Method1(const osg::StateSet *, getPassStateSet, IN, int, i,
|
|
Properties::NON_VIRTUAL,
|
|
__C5_osg_StateSet_P1__getPassStateSet__int,
|
|
"get the const StateSet object associated to the i-th pass ",
|
|
"");
|
|
I_Method2(void, traverse, IN, osg::NodeVisitor &, nv, IN, osgFX::Effect *, fx,
|
|
Properties::VIRTUAL,
|
|
__void__traverse__osg_NodeVisitor_R1__Effect_P1,
|
|
"traverse children with multipass if necessary. ",
|
|
"By default this method simply calls the protected method traverse_implementation(); you can override it to change the default behavior. Don't call this method directly as it is called by osgFX::Effect ");
|
|
I_ProtectedConstructor1(IN, const osgFX::Technique &, x,
|
|
Properties::NON_EXPLICIT,
|
|
____Technique__C5_Technique_R1,
|
|
"",
|
|
"");
|
|
I_ProtectedMethod0(void, dirtyPasses,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__dirtyPasses,
|
|
"force rebuilding of pass nodes on next traversal ",
|
|
"");
|
|
I_ProtectedMethodWithDefaults1(void, addPass, IN, osg::StateSet *, ss, 0,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__addPass__osg_StateSet_P1,
|
|
"create a new pass node, add it to the technique and associate a StateSet ",
|
|
"");
|
|
I_ProtectedMethod1(osg::Node *, getOverrideChild, IN, int, x,
|
|
Properties::VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__osg_Node_P1__getOverrideChild__int,
|
|
"optional: return a node that overrides the child node on a specified pass ",
|
|
"");
|
|
I_ProtectedMethod0(void, define_passes,
|
|
Properties::PURE_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__define_passes,
|
|
"define the rendering passes that make up this technique. ",
|
|
"You must implement this method in derived classes to add the required passes. ");
|
|
I_ProtectedMethod2(void, traverse_implementation, IN, osg::NodeVisitor &, nv, IN, osgFX::Effect *, fx,
|
|
Properties::NON_VIRTUAL,
|
|
Properties::NON_CONST,
|
|
__void__traverse_implementation__osg_NodeVisitor_R1__Effect_P1,
|
|
"traverse children with multipass if necessary. ",
|
|
"Don't call this method directly unless you are in a customized version of traverse(). ");
|
|
END_REFLECTOR
|
|
|