Files
OpenSceneGraph/src/osgWrappers/osgFX/MultiTextureControl.cpp
Robert Osfield 74bce0e410 Updated wrappers
2005-05-16 09:41:10 +00:00

41 lines
1.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgFX/MultiTextureControl>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgFX::MultiTextureControl)
I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgFX::MultiTextureControl &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method2(void, setTextureWeight, IN, unsigned int, unit, IN, float, weight);
I_Method1(float, getTextureWeight, IN, unsigned int, unit);
I_Method0(unsigned int, getNumTextureWeights);
I_ArrayProperty_G(float, TextureWeight, TextureWeights, unsigned int, void);
END_REFLECTOR