Files
OpenSceneGraph/src/osgWrappers/osgViewer/GraphicsWindow.cpp
Robert Osfield 536f9d65b1 Updated wrappers
2007-01-08 19:33:31 +00:00

119 lines
5.5 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/GraphicsContext>
#include <osgGA/EventQueue>
#include <osgViewer/GraphicsWindow>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgViewer::GraphicsWindow)
I_BaseType(osg::GraphicsContext);
I_BaseType(osgGA::GUIActionAdapter);
I_Constructor0(____GraphicsWindow,
"",
"");
I_Method1(void, setEventQueue, IN, osgGA::EventQueue *, eventQueue,
__void__setEventQueue__osgGA_EventQueue_P1,
"",
"");
I_Method0(osgGA::EventQueue *, getEventQueue,
__osgGA_EventQueue_P1__getEventQueue,
"",
"");
I_Method0(const osgGA::EventQueue *, getEventQueue,
__C5_osgGA_EventQueue_P1__getEventQueue,
"",
"");
I_Method0(void, checkEvents,
__void__checkEvents,
"",
"");
I_Method1(void, setWindowDecoration, IN, bool, x,
__void__setWindowDecoration__bool,
"Set Window decoration. ",
"");
I_Method0(void, grabFocus,
__void__grabFocus,
"Get focus. ",
"");
I_Method0(void, grabFocusIfPointerInWindow,
__void__grabFocusIfPointerInWindow,
"Get focus on if the pointer is in this window. ",
"");
I_Method1(void, useCursor, IN, bool, x,
__void__useCursor__bool,
"Switch on/off the cursor. ",
"");
I_Method0(bool, valid,
__bool__valid,
"Return whether a valid and usable GraphicsContext has been created. ",
"");
I_Method0(bool, realizeImplementation,
__bool__realizeImplementation,
"Realise the GraphicsContext implementation, Pure virtual - must be implemented by concrate implementations of GraphicsContext. ",
"");
I_Method0(bool, isRealizedImplementation,
__bool__isRealizedImplementation,
"Return true if the graphics context has been realised, and is ready to use, implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
I_Method0(void, closeImplementation,
__void__closeImplementation,
"Close the graphics context implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
I_Method0(bool, makeCurrentImplementation,
__bool__makeCurrentImplementation,
"Make this graphics context current implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
I_Method1(bool, makeContextCurrentImplementation, IN, osg::GraphicsContext *, x,
__bool__makeContextCurrentImplementation__GraphicsContext_P1,
"Make this graphics context current with specified read context implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
I_Method0(bool, releaseContextImplementation,
__bool__releaseContextImplementation,
"Release the graphics context. ",
"");
I_Method1(void, bindPBufferToTextureImplementation, IN, GLenum, x,
__void__bindPBufferToTextureImplementation__GLenum,
"Pure virtual, Bind the graphics context to associated texture implementation. ",
"Pure virtual - must be implemented by concrate implementations of GraphicsContext. ");
I_Method0(void, swapBuffersImplementation,
__void__swapBuffersImplementation,
"Swap the front and back buffers implementation. ",
"Pure virtual - must be implemented by Concrate implementations of GraphicsContext. ");
I_Method0(void, requestRedraw,
__void__requestRedraw,
"requestRedraw() requests a single redraw. ",
"");
I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, x, true,
__void__requestContinuousUpdate__bool,
"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
I_Method2(void, requestWarpPointer, IN, float, x, IN, float, x,
__void__requestWarpPointer__float__float,
"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
I_SimpleProperty(osgGA::EventQueue *, EventQueue,
__osgGA_EventQueue_P1__getEventQueue,
__void__setEventQueue__osgGA_EventQueue_P1);
I_SimpleProperty(bool, WindowDecoration,
0,
__void__setWindowDecoration__bool);
END_REFLECTOR