Files
OpenSceneGraph/src/osgWrappers/osg/DisplaySettings.cpp
2005-04-07 20:00:17 +00:00

112 lines
4.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ArgumentParser>
#include <osg/DisplaySettings>
BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::DisplayType)
EnumLabel(osg::DisplaySettings::MONITOR);
EnumLabel(osg::DisplaySettings::POWERWALL);
EnumLabel(osg::DisplaySettings::REALITY_CENTER);
EnumLabel(osg::DisplaySettings::HEAD_MOUNTED_DISPLAY);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::StereoMode)
EnumLabel(osg::DisplaySettings::QUAD_BUFFER);
EnumLabel(osg::DisplaySettings::ANAGLYPHIC);
EnumLabel(osg::DisplaySettings::HORIZONTAL_SPLIT);
EnumLabel(osg::DisplaySettings::VERTICAL_SPLIT);
EnumLabel(osg::DisplaySettings::LEFT_EYE);
EnumLabel(osg::DisplaySettings::RIGHT_EYE);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping)
EnumLabel(osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT);
EnumLabel(osg::DisplaySettings::LEFT_EYE_RIGHT_VIEWPORT);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoVerticalEyeMapping)
EnumLabel(osg::DisplaySettings::LEFT_EYE_TOP_VIEWPORT);
EnumLabel(osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::DisplaySettings)
BaseType(osg::Referenced);
Constructor0();
Constructor1(IN, osg::ArgumentParser &, arguments);
Constructor1(IN, const osg::DisplaySettings &, vs);
Method1(void, setDisplaySettings, IN, const osg::DisplaySettings &, vs);
Method1(void, merge, IN, const osg::DisplaySettings &, vs);
Method0(void, setDefaults);
Method0(void, readEnvironmentalVariables);
Method1(void, readCommandLine, IN, osg::ArgumentParser &, arguments);
Method1(void, setDisplayType, IN, osg::DisplaySettings::DisplayType, type);
Method0(osg::DisplaySettings::DisplayType, getDisplayType);
Method1(void, setStereo, IN, bool, on);
Method0(bool, getStereo);
Method1(void, setStereoMode, IN, osg::DisplaySettings::StereoMode, mode);
Method0(osg::DisplaySettings::StereoMode, getStereoMode);
Method1(void, setEyeSeparation, IN, float, eyeSeparation);
Method0(float, getEyeSeparation);
Method1(void, setSplitStereoHorizontalEyeMapping, IN, osg::DisplaySettings::SplitStereoHorizontalEyeMapping, m);
Method0(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, getSplitStereoHorizontalEyeMapping);
Method1(void, setSplitStereoHorizontalSeparation, IN, int, s);
Method0(int, getSplitStereoHorizontalSeparation);
Method1(void, setSplitStereoVerticalEyeMapping, IN, osg::DisplaySettings::SplitStereoVerticalEyeMapping, m);
Method0(osg::DisplaySettings::SplitStereoVerticalEyeMapping, getSplitStereoVerticalEyeMapping);
Method1(void, setSplitStereoVerticalSeparation, IN, int, s);
Method0(int, getSplitStereoVerticalSeparation);
Method1(void, setSplitStereoAutoAjustAspectRatio, IN, bool, flag);
Method0(bool, getSplitStereoAutoAjustAspectRatio);
Method1(void, setScreenWidth, IN, float, width);
Method0(float, getScreenWidth);
Method1(void, setScreenHeight, IN, float, height);
Method0(float, getScreenHeight);
Method1(void, setScreenDistance, IN, float, distance);
Method0(float, getScreenDistance);
Method1(void, setDoubleBuffer, IN, bool, flag);
Method0(bool, getDoubleBuffer);
Method1(void, setRGB, IN, bool, flag);
Method0(bool, getRGB);
Method1(void, setDepthBuffer, IN, bool, flag);
Method0(bool, getDepthBuffer);
Method1(void, setMinimumNumAlphaBits, IN, unsigned int, bits);
Method0(unsigned int, getMinimumNumAlphaBits);
Method0(bool, getAlphaBuffer);
Method1(void, setMinimumNumStencilBits, IN, unsigned int, bits);
Method0(unsigned int, getMinimumNumStencilBits);
Method0(bool, getStencilBuffer);
Method1(void, setMaxNumberOfGraphicsContexts, IN, unsigned int, num);
Method0(unsigned int, getMaxNumberOfGraphicsContexts);
ReadOnlyProperty(bool, AlphaBuffer);
Property(bool, DepthBuffer);
WriteOnlyProperty(const osg::DisplaySettings &, DisplaySettings);
Property(osg::DisplaySettings::DisplayType, DisplayType);
Property(bool, DoubleBuffer);
Property(float, EyeSeparation);
Property(unsigned int, MaxNumberOfGraphicsContexts);
Property(unsigned int, MinimumNumAlphaBits);
Property(unsigned int, MinimumNumStencilBits);
Property(bool, RGB);
Property(float, ScreenDistance);
Property(float, ScreenHeight);
Property(float, ScreenWidth);
Property(bool, SplitStereoAutoAjustAspectRatio);
Property(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, SplitStereoHorizontalEyeMapping);
Property(int, SplitStereoHorizontalSeparation);
Property(osg::DisplaySettings::SplitStereoVerticalEyeMapping, SplitStereoVerticalEyeMapping);
Property(int, SplitStereoVerticalSeparation);
ReadOnlyProperty(bool, StencilBuffer);
Property(bool, Stereo);
Property(osg::DisplaySettings::StereoMode, StereoMode);
END_REFLECTOR