Files
OpenSceneGraph/src/osgWrappers/serializers/osg/Program.cpp
2018-01-08 10:52:35 +00:00

338 lines
11 KiB
C++

#include <osg/Program>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
#define PROGRAM_LIST_FUNC( PROP, TYPE, DATA ) \
static bool check##PROP(const osg::Program& attr) \
{ return attr.get##TYPE().size()>0; } \
static bool read##PROP(osgDB::InputStream& is, osg::Program& attr) { \
unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET; \
for ( unsigned int i=0; i<size; ++i ) { \
std::string key; unsigned int value; \
is >> key >> value; attr.add##DATA(key, value); \
} \
is >> is.END_BRACKET; \
return true; \
} \
static bool write##PROP( osgDB::OutputStream& os, const osg::Program& attr ) \
{ \
const osg::Program::TYPE& plist = attr.get##TYPE(); \
os.writeSize(plist.size()); os << os.BEGIN_BRACKET << std::endl; \
for ( osg::Program::TYPE::const_iterator itr=plist.begin(); \
itr!=plist.end(); ++itr ) { \
os << itr->first << itr->second << std::endl; \
} \
os << os.END_BRACKET << std::endl; \
return true; \
}
PROGRAM_LIST_FUNC( AttribBinding, AttribBindingList, BindAttribLocation )
PROGRAM_LIST_FUNC( FragDataBinding, FragDataBindingList, BindFragDataLocation )
#define PROGRAM_PARAMETER_FUNC( PROP, NAME ) \
static bool check##PROP(const osg::Program& attr) \
{ return true; } \
static bool read##PROP(osgDB::InputStream& is, osg::Program& attr) { \
int value; is >> is.PROPERTY(#NAME) >> value; \
attr.setParameter(NAME, value); \
return true; \
} \
static bool write##PROP(osgDB::OutputStream& os, const osg::Program& attr) { \
os << os.PROPERTY(#NAME) << (int)attr.getParameter(NAME) << std::endl; \
return true; \
}
PROGRAM_PARAMETER_FUNC( GeometryVerticesOut, GL_GEOMETRY_VERTICES_OUT_EXT )
PROGRAM_PARAMETER_FUNC( GeometryInputType, GL_GEOMETRY_INPUT_TYPE_EXT )
PROGRAM_PARAMETER_FUNC( GeometryOutputType, GL_GEOMETRY_OUTPUT_TYPE_EXT )
// _shaderList
static bool checkShaders( const osg::Program& attr )
{
return attr.getNumShaders()>0;
}
static bool readShaders( osgDB::InputStream& is, osg::Program& attr )
{
unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
for ( unsigned int i=0; i<size; ++i )
{
osg::ref_ptr<osg::Shader> shader = is.readObjectOfType<osg::Shader>();
if ( shader ) attr.addShader( shader );
}
is >> is.END_BRACKET;
return true;
}
static bool writeShaders( osgDB::OutputStream& os, const osg::Program& attr )
{
unsigned int size = attr.getNumShaders();
os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << attr.getShader(i);
}
os << os.END_BRACKET << std::endl;
return true;
}
// feedBackVaryings
static bool checkFeedBackVaryingsName( const osg::Program& attr )
{
return true;
}
static bool readFeedBackVaryingsName( osgDB::InputStream& is, osg::Program& attr )
{
unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
for ( unsigned int i=0; i<size; ++i )
{
std::string str;
is>> str;
attr.addTransformFeedBackVarying(str);
}
is >> is.END_BRACKET;
return true;
}
static bool writeFeedBackVaryingsName( osgDB::OutputStream& os, const osg::Program& attr )
{
unsigned int size = attr.getNumTransformFeedBackVaryings();
os.writeSize(size); os << os.BEGIN_BRACKET << std::endl;
for ( unsigned int i=0; i<size; ++i )
{
os << attr.getTransformFeedBackVarying(i)<< std::endl;
}
os << os.END_BRACKET << std::endl;
return true;
}
// feedBack mode
static bool checkFeedBackMode( const osg::Program& attr )
{
return true;
}
static bool readFeedBackMode( osgDB::InputStream& is, osg::Program& attr )
{
unsigned int size ;
is>>size;
attr.setTransformFeedBackMode(size);
return true;
}
static bool writeFeedBackMode( osgDB::OutputStream& os, const osg::Program& attr )
{
os << attr.getTransformFeedBackMode()<< std::endl;
return true;
}
// _numGroupsX/Y/Z
static bool checkComputeGroups( const osg::Program& attr )
{
return false;
}
static bool readComputeGroups( osgDB::InputStream& is, osg::Program& attr )
{
GLint numX = 0, numY = 0, numZ = 0;
is >> numX >> numY >> numZ;
return true;
}
static bool writeComputeGroups( osgDB::OutputStream& os, const osg::Program& attr )
{
GLint numX = 0, numY = 0, numZ = 0;
os << numX << numY << numZ << std::endl;
return true;
}
static bool checkBindUniformBlock( const osg::Program& node )
{
return true;
}
static bool readBindUniformBlock( osgDB::InputStream& is, osg::Program& p )
{
unsigned int size = 0; is >> size >> is.BEGIN_BRACKET;
std::string name; unsigned int index;
for ( unsigned int i=0; i<size; ++i )
{
is >>name; is >>index;
p.addBindUniformBlock(name, index);
}
is >> is.END_BRACKET;
return true;
}
static bool writeBindUniformBlock( osgDB::OutputStream& os, const osg::Program& p )
{
unsigned int size = p.getUniformBlockBindingList().size();
os << size << os.BEGIN_BRACKET << std::endl;
for(osg::Program::UniformBlockBindingList::const_iterator bbit = p.getUniformBlockBindingList().begin();
bbit != p.getUniformBlockBindingList().end(); ++bbit)
{
os << bbit->first;
os << bbit->second;
}
os << os.END_BRACKET << std::endl;
return true;
}
struct ProgramGetNumShaders : public osgDB::MethodObject
{
virtual bool run(void* objectPtr, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const
{
osg::Program* program = reinterpret_cast<osg::Program*>(objectPtr);
outputParameters.push_back(new osg::UIntValueObject("return", program->getNumShaders()));
return true;
}
};
struct ProgramGetShader : public osgDB::MethodObject
{
virtual bool run(void* objectPtr, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const
{
if (inputParameters.empty()) return false;
osg::Object* indexObject = inputParameters[0].get();
unsigned int index = 0;
osg::DoubleValueObject* dvo = dynamic_cast<osg::DoubleValueObject*>(indexObject);
if (dvo) index = static_cast<unsigned int>(dvo->getValue());
else
{
osg::UIntValueObject* uivo = dynamic_cast<osg::UIntValueObject*>(indexObject);
if (uivo) index = uivo->getValue();
}
osg::Program* program = reinterpret_cast<osg::Program*>(objectPtr);
outputParameters.push_back(program->getShader(index));
return true;
}
};
struct ProgramAddShader : public osgDB::MethodObject
{
virtual bool run(void* objectPtr, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const
{
if (inputParameters.empty()) return false;
osg::Shader* shader = dynamic_cast<osg::Shader*>(inputParameters[0].get());
if (!shader) return false;
osg::Program* program = reinterpret_cast<osg::Program*>(objectPtr);
program->addShader(shader);
return true;
}
};
struct ProgramRemoveShader : public osgDB::MethodObject
{
virtual bool run(void* objectPtr, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const
{
if (inputParameters.empty()) return false;
osg::Shader* shader = dynamic_cast<osg::Shader*>(inputParameters[0].get());
if (!shader) return false;
osg::Program* program = reinterpret_cast<osg::Program*>(objectPtr);
program->removeShader(shader);
return true;
}
};
struct ProgramAddBindAttribLocation : public osgDB::MethodObject
{
virtual bool run(void* objectPtr, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const
{
if (inputParameters.size()<2) return false;
// decode name
std::string name;
osg::Object* nameObject = inputParameters[0].get();
osg::StringValueObject* sno = dynamic_cast<osg::StringValueObject*>(nameObject);
if (sno) name = sno->getValue();
if (name.empty()) return false;
// decode index
GLuint index = 0;
osg::ValueObject* indexObject = inputParameters[1]->asValueObject();
if (indexObject) indexObject->getScalarValue(index);
// assign the name and index to the program
osg::Program* program = reinterpret_cast<osg::Program*>(objectPtr);
program->addBindAttribLocation(name, index);
return true;
}
};
/** Remove an attribute location binding. */
// void removeBindAttribLocation( const std::string& name );
struct ProgramRemoveBindAttribLocation : public osgDB::MethodObject
{
virtual bool run(void* objectPtr, osg::Parameters& inputParameters, osg::Parameters& outputParameters) const
{
if (inputParameters.empty()) return false;
// decode name
std::string name;
osg::Object* nameObject = inputParameters[0].get();
osg::StringValueObject* sno = dynamic_cast<osg::StringValueObject*>(nameObject);
if (sno) name = sno->getValue();
if (name.empty()) return false;
// assign the name and index to the program
osg::Program* program = reinterpret_cast<osg::Program*>(objectPtr);
program->removeBindAttribLocation(name);
return true;
}
};
REGISTER_OBJECT_WRAPPER( Program,
new osg::Program,
osg::Program,
"osg::Object osg::StateAttribute osg::Program" )
{
ADD_USER_SERIALIZER( AttribBinding ); // _attribBindingList
ADD_USER_SERIALIZER( FragDataBinding ); // _fragDataBindingList
ADD_USER_SERIALIZER( Shaders ); // _shaderList
ADD_USER_SERIALIZER( GeometryVerticesOut ); // _geometryVerticesOut
ADD_USER_SERIALIZER( GeometryInputType ); // _geometryInputType
ADD_USER_SERIALIZER( GeometryOutputType ); // _geometryOutputType
{
UPDATE_TO_VERSION_SCOPED( 95 )
ADD_USER_SERIALIZER( ComputeGroups ); // _numGroupsX/Y/Z
}
{
UPDATE_TO_VERSION_SCOPED( 153 )
REMOVE_SERIALIZER( ComputeGroups );
}
{
UPDATE_TO_VERSION_SCOPED( 116 )
ADD_USER_SERIALIZER( FeedBackVaryingsName );
ADD_USER_SERIALIZER( FeedBackMode );
}
{
UPDATE_TO_VERSION_SCOPED( 150 )
ADD_USER_SERIALIZER( BindUniformBlock );
}
ADD_METHOD_OBJECT( "getNumShaders", ProgramGetNumShaders );
ADD_METHOD_OBJECT( "getShader", ProgramGetShader );
ADD_METHOD_OBJECT( "addShader", ProgramAddShader );
ADD_METHOD_OBJECT( "removeShader", ProgramRemoveShader );
ADD_METHOD_OBJECT( "addBindAttribLocation", ProgramAddBindAttribLocation );
ADD_METHOD_OBJECT( "removeBindAttribLocation", ProgramRemoveBindAttribLocation );
}