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OpenSceneGraph/doc/osg/TexMat.html
2001-01-10 16:32:10 +00:00

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<TITLE>class SG_EXPORT osg::TexMat</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::TexMat</A>: public <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A></H2>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CMatrix,MMatrix.html,CTexMat,MTexMat.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
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<DT><H3>Public Methods</H3><DD><DT>
<A HREF="#DOC.2.55.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>TexMat</B>( void )
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<A HREF="#DOC.2.55.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static <!1><A HREF="TexMat.html#DOC.2.55.1">TexMat</A>* <B>instance</B>()
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<A HREF="#DOC.2.55.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* <B>clone</B>() const
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<A HREF="#DOC.2.55.4"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>isSameKindAs</B>(<!1><A HREF="Object.html#DOC.2.36.1">Object</A>* obj)
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<A HREF="#DOC.2.55.5"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual const char* <B>className</B>() const
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<A HREF="#DOC.2.55.6"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>apply</B>( void )
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<DT><H3>Protected Methods</H3><DD><DT>
<A HREF="#DOC.2.55.7"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <B>~TexMat</B>( void )
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<HR><H3>Inherited from <A HREF="Matrix.html">Matrix</A>:</H3>
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<IMG ALT="o" SRC=icon2.gif>float <B>_mat</B>[4][4]
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; <B>operator = </B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; matrix)
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<IMG ALT="o" SRC=icon2.gif>void <B>makeIdent</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>set</B>(const float* m)
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<IMG ALT="o" SRC=icon2.gif>void <B>copy</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; matrix)
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<IMG ALT="o" SRC=icon2.gif>void <B>makeScale</B>(float sx, float sy, float sz)
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<IMG ALT="o" SRC=icon2.gif>void <B>preScale</B>( float sx, float sy, float sz, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m )
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<IMG ALT="o" SRC=icon2.gif>void <B>postScale</B>( const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m, float sx, float sy, float sz )
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<IMG ALT="o" SRC=icon2.gif>void <B>preScale</B>( float sx, float sy, float sz )
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<IMG ALT="o" SRC=icon2.gif>void <B>postScale</B>( float sx, float sy, float sz )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeTrans</B>( float tx, float ty, float tz )
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<IMG ALT="o" SRC=icon2.gif>void <B>preTrans</B>( float tx, float ty, float tz, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m )
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<IMG ALT="o" SRC=icon2.gif>void <B>postTrans</B>( const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m, float tx, float ty, float tz )
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<IMG ALT="o" SRC=icon2.gif>void <B>preTrans</B>( float tx, float ty, float tz )
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<IMG ALT="o" SRC=icon2.gif>void <B>postTrans</B>( float tx, float ty, float tz )
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<IMG ALT="o" SRC=icon2.gif>void <B>makeRot</B>( float deg, float x, float y, float z )
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<IMG ALT="o" SRC=icon2.gif>void <B>preRot</B>( float deg, float x, float y, float z, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m )
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<IMG ALT="o" SRC=icon2.gif>void <B>postRot</B>( const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m, float deg, float x, float y, float z )
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<IMG ALT="o" SRC=icon2.gif>void <B>preRot</B>( float deg, float x, float y, float z )
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<IMG ALT="o" SRC=icon2.gif>void <B>postRot</B>( float deg, float x, float y, float z )
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<IMG ALT="o" SRC=icon2.gif>void <B>setTrans</B>( float tx, float ty, float tz )
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<IMG ALT="o" SRC=icon2.gif>void <B>setTrans</B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Vec3.html">Vec3</A> <B>getTrans</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>preMult</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m)
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<IMG ALT="o" SRC=icon2.gif>void <B>postMult</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m)
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<IMG ALT="o" SRC=icon2.gif>void <B>mult</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; lhs, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; rhs)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A> <B>operator * </B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m) const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B>operator * </B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
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<IMG ALT="o" SRC=icon2.gif>inline friend <!1><A HREF="Vec3.html">Vec3</A> <B>operator * </B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m)
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<IMG ALT="o" SRC=icon2.gif>bool <B>invert</B>(const <!1><A HREF="Matrix.html#DOC.2.28.1">Matrix</A>&amp; m)
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>readLocalData</B>(<!1><A HREF="Input.html">Input</A>&amp; fr)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>writeLocalData</B>(<!1><A HREF="Output.html">Output</A>&amp; fw)
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* <B>readClone</B>(<!1><A HREF="Input.html">Input</A>&amp; fr)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>write</B>(<!1><A HREF="Output.html">Output</A>&amp; fw)
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>ref</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>unref</B>()
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<IMG ALT="o" SRC=icon2.gif>int <B>referenceCount</B>()
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_refCount</B>
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<A NAME="DOC.DOCU">
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<H2>Documentation</H2>
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<A NAME="TexMat">
<A NAME="DOC.2.55.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexMat( void )</B></TT>
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<A NAME="instance">
<A NAME="DOC.2.55.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="TexMat.html#DOC.2.55.1">TexMat</A>* instance()</B></TT>
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<A NAME="clone">
<A NAME="DOC.2.55.3">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* clone() const </B></TT>
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<A NAME="isSameKindAs">
<A NAME="DOC.2.55.4">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(<!1><A HREF="Object.html#DOC.2.36.1">Object</A>* obj)</B></TT>
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<A NAME="className">
<A NAME="DOC.2.55.5">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
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<A NAME="apply">
<A NAME="DOC.2.55.6">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply( void )</B></TT>
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<A NAME="~TexMat">
<A NAME="DOC.2.55.7">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexMat( void )</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I><P><HR>
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