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OpenSceneGraph/doc/osg/Texture.html
2001-01-10 16:32:10 +00:00

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<HTML>
<HEAD>
<TITLE>class SG_EXPORT osg::Texture</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.3">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Texture</A>: public <!1><A HREF="Object.html#DOC.2.36.1">Object</A></H2>
<BLOCKQUOTE>Texture state class which encapsulates OpenGl texture functionality</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CTexture,MTexture.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Classes</H3><DD><DT>
<A HREF="#DOC.2.56.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>enum <B>WrapParameter</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.4"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>enum <B>WrapMode</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.7"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>enum <B>FilterParameter</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.8"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>enum <B>FilterMode</B>
<DD><I></I>
</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<A HREF="#DOC.2.56.14"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>Texture</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.15"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static <!1><A HREF="Texture.html#DOC.2.56.14">Texture</A>* <B>instance</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.16"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* <B>clone</B>() const
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.17"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>isSameKindAs</B>(<!1><A HREF="Object.html#DOC.2.36.1">Object</A>* obj)
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.18"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual const char* <B>className</B>() const
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>setImage</B>(<!1><A HREF="Image.html">Image</A>* image)
<DD><I>Set the texture image.</I>
<DT>
<A HREF="#DOC.2.56.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Image.html">Image</A>* <B>getImage</B>() const
<DD><I>Get the texture image.</I>
<DT>
<A HREF="#DOC.2.56.5"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>setWrap</B>(<!1><A HREF="Texture.html#DOC.2.56.3">WrapParameter</A> which, <!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> wrap)
<DD><I>Set the texture wrap mode</I>
<DT>
<A HREF="#DOC.2.56.6"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> <B>getWrap</B>(<!1><A HREF="Texture.html#DOC.2.56.3">WrapParameter</A> which) const
<DD><I>Get the texture wrap mode</I>
<DT>
<A HREF="#DOC.2.56.9"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>setFilter</B>(<!1><A HREF="Texture.html#DOC.2.56.7">FilterParameter</A> which, <!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A> filter)
<DD><I>Set the texture filter mode</I>
<DT>
<A HREF="#DOC.2.56.10"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A> <B>getFilter</B>(<!1><A HREF="Texture.html#DOC.2.56.7">FilterParameter</A> which) const
<DD><I>Get the texture filter mode</I>
<DT>
<A HREF="#DOC.2.56.11"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>enable</B>( void )
<DD><I>Enable OpenGL texturing</I>
<DT>
<A HREF="#DOC.2.56.12"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>static void <B>disable</B>( void )
<DD><I>Disable OpenGL texturing</I>
<DT>
<A HREF="#DOC.2.56.13"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>apply</B>( void )
<DD><I>On first apply, create the minmapped texture and bind it, subsequent apply will simple bind to texture</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<A HREF="#DOC.2.56.22"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="osg.html#DOC.2.89">uint</A> <B>_handle</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.23"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Image.html">Image</A>&gt; <B>_image</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.28"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> <B>_wrap_s</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.29"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> <B>_wrap_t</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.30"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> <B>_wrap_r</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.31"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A> <B>_min_filter</B>
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.32"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A><!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A> <B>_mag_filter</B>
<DD><I></I>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<A HREF="#DOC.2.56.19"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual <B>~Texture</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.20"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>readLocalData</B>(<!1><A HREF="Input.html">Input</A>&amp; fr)
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.21"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>virtual bool <B>writeLocalData</B>(<!1><A HREF="Output.html">Output</A>&amp; fw)
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.24"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>matchWrapStr</B>(const char* str, <!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A>&amp; wrap)
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.25"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>const char* <B>getWrapStr</B>(<!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> wrap)
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.26"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>matchFilterStr</B>(const char* str, <!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A>&amp; filter)
<DD><I></I>
<DT>
<A HREF="#DOC.2.56.27"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>const char* <B>getFilterStr</B>(<!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A> filter)
<DD><I></I>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* <B>readClone</B>(<!1><A HREF="Input.html">Input</A>&amp; fr)
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>write</B>(<!1><A HREF="Output.html">Output</A>&amp; fw)
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Referenced.html#DOC.2.43.4">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html#DOC.2.43.4">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>ref</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>unref</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>int <B>referenceCount</B>()
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU">
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Texture state class which encapsulates OpenGl texture functionality</BLOCKQUOTE>
<DL>
<A NAME="Texture">
<A NAME="DOC.2.56.14">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="instance">
<A NAME="DOC.2.56.15">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static <!1><A HREF="Texture.html#DOC.2.56.14">Texture</A>* instance()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone">
<A NAME="DOC.2.56.16">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html#DOC.2.36.1">Object</A>* clone() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs">
<A NAME="DOC.2.56.17">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(<!1><A HREF="Object.html#DOC.2.36.1">Object</A>* obj)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="className">
<A NAME="DOC.2.56.18">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setImage">
<A NAME="DOC.2.56.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(<!1><A HREF="Image.html">Image</A>* image)</B></TT>
<DD>Set the texture image.
<DL><DT><DD></DL><P>
<A NAME="getImage">
<A NAME="DOC.2.56.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Image.html">Image</A>* getImage() const </B></TT>
<DD>Get the texture image.
<DL><DT><DD></DL><P>
<A NAME="WrapParameter">
<A NAME="DOC.2.56.3">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapParameter</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="WRAP_S">
<A NAME="DOC.2.56.3.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_S</B></TT>
<DL><DT><DD></DL><P>
<A NAME="WRAP_T">
<A NAME="DOC.2.56.3.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_T</B></TT>
<DL><DT><DD></DL><P>
<A NAME="WRAP_R">
<A NAME="DOC.2.56.3.3">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_R</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="WrapMode">
<A NAME="DOC.2.56.4">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="CLAMP">
<A NAME="DOC.2.56.4.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP</B></TT>
<DL><DT><DD></DL><P>
<A NAME="REPEAT">
<A NAME="DOC.2.56.4.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPEAT</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setWrap">
<A NAME="DOC.2.56.5">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWrap(<!1><A HREF="Texture.html#DOC.2.56.3">WrapParameter</A> which, <!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> wrap)</B></TT>
<DD>Set the texture wrap mode
<DL><DT><DD></DL><P>
<A NAME="getWrap">
<A NAME="DOC.2.56.6">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> getWrap(<!1><A HREF="Texture.html#DOC.2.56.3">WrapParameter</A> which) const </B></TT>
<DD>Get the texture wrap mode
<DL><DT><DD></DL><P>
<A NAME="FilterParameter">
<A NAME="DOC.2.56.7">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterParameter</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="MIN_FILTER">
<A NAME="DOC.2.56.7.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIN_FILTER</B></TT>
<DL><DT><DD></DL><P>
<A NAME="MAG_FILTER">
<A NAME="DOC.2.56.7.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MAG_FILTER</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="FilterMode">
<A NAME="DOC.2.56.8">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterMode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="LINEAR">
<A NAME="DOC.2.56.8.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LINEAR_MIPMAP_LINEAR">
<A NAME="DOC.2.56.8.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="LINEAR_MIPMAP_NEAREST">
<A NAME="DOC.2.56.8.3">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_NEAREST</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NEAREST">
<A NAME="DOC.2.56.8.4">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NEAREST_MIPMAP_LINEAR">
<A NAME="DOC.2.56.8.5">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_LINEAR</B></TT>
<DL><DT><DD></DL><P>
<A NAME="NEAREST_MIPMAP_NEAREST">
<A NAME="DOC.2.56.8.6">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_NEAREST</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="setFilter">
<A NAME="DOC.2.56.9">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFilter(<!1><A HREF="Texture.html#DOC.2.56.7">FilterParameter</A> which, <!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A> filter)</B></TT>
<DD>Set the texture filter mode
<DL><DT><DD></DL><P>
<A NAME="getFilter">
<A NAME="DOC.2.56.10">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A> getFilter(<!1><A HREF="Texture.html#DOC.2.56.7">FilterParameter</A> which) const </B></TT>
<DD>Get the texture filter mode
<DL><DT><DD></DL><P>
<A NAME="enable">
<A NAME="DOC.2.56.11">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void enable( void )</B></TT>
<DD>Enable OpenGL texturing
<DL><DT><DD></DL><P>
<A NAME="disable">
<A NAME="DOC.2.56.12">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void disable( void )</B></TT>
<DD>Disable OpenGL texturing
<DL><DT><DD></DL><P>
<A NAME="apply">
<A NAME="DOC.2.56.13">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply( void )</B></TT>
<DD>On first apply, create the minmapped texture and bind it,
subsequent apply will simple bind to texture
<DL><DT><DD></DL><P>
<A NAME="~Texture">
<A NAME="DOC.2.56.19">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Texture()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="readLocalData">
<A NAME="DOC.2.56.20">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool readLocalData(<!1><A HREF="Input.html">Input</A>&amp; fr)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="writeLocalData">
<A NAME="DOC.2.56.21">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool writeLocalData(<!1><A HREF="Output.html">Output</A>&amp; fw)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_handle">
<A NAME="DOC.2.56.22">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="osg.html#DOC.2.89">uint</A> _handle</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_image">
<A NAME="DOC.2.56.23">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Image.html">Image</A>&gt; _image</B></TT>
<DL><DT><DD></DL><P>
<A NAME="matchWrapStr">
<A NAME="DOC.2.56.24">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool matchWrapStr(const char* str, <!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A>&amp; wrap)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getWrapStr">
<A NAME="DOC.2.56.25">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const char* getWrapStr(<!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> wrap)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="matchFilterStr">
<A NAME="DOC.2.56.26">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool matchFilterStr(const char* str, <!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A>&amp; filter)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFilterStr">
<A NAME="DOC.2.56.27">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const char* getFilterStr(<!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A> filter)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_wrap_s">
<A NAME="DOC.2.56.28">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> _wrap_s</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_wrap_t">
<A NAME="DOC.2.56.29">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> _wrap_t</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_wrap_r">
<A NAME="DOC.2.56.30">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.56.4">WrapMode</A> _wrap_r</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_min_filter">
<A NAME="DOC.2.56.31">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A> _min_filter</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_mag_filter">
<A NAME="DOC.2.56.32">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.56.8">FilterMode</A> _mag_filter</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I><P><HR>
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