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OpenSceneGraph/doc/osgUtil/Camera.html
2001-01-10 16:32:10 +00:00

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<TITLE>class osgUtil::Camera</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osgUtil::Camera</A>: public osg::Referenced</H2>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::Referenced,M,CCamera,MCamera.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
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<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<A HREF="#DOC.2.1.11"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>Camera</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.2.1.12"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>~Camera</B>()
<DD><I></I>
<DT>
<A HREF="#DOC.2.1.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>draw</B>() const
<DD><I> Renders the OpenGL to set the view</I>
<DT>
<A HREF="#DOC.2.1.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>setView</B>(osg::Vec3 eyePoint, osg::Vec3 lookPoint, osg::Vec3 upVector)
<DD><I> Set the View, the up vector should be orthogonal to the look vector</I>
<DT>
<A HREF="#DOC.2.1.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>const osg::Vec3&amp; <B>getEyePoint</B>() const
<DD><I> get the eyepoint</I>
<DT>
<A HREF="#DOC.2.1.4"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>const osg::Vec3&amp; <B>getLookPoint</B>() const
<DD><I> get the lookpoint</I>
<DT>
<A HREF="#DOC.2.1.5"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>const osg::Vec3&amp; <B>getUpVector</B>() const
<DD><I> which way is up?</I>
<DT>
<A HREF="#DOC.2.1.6"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>setNearPlane</B>(double nearPlane)
<DD><I> set the near plane</I>
<DT>
<A HREF="#DOC.2.1.7"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>double <B>getNearPlane</B>() const
<DD><I> get the near plane</I>
<DT>
<A HREF="#DOC.2.1.8"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>setFarPlane</B>(double farPlane)
<DD><I> set the far plane</I>
<DT>
<A HREF="#DOC.2.1.9"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>double <B>getFarPlane</B>() const
<DD><I> get the far plane</I>
<DT>
<A HREF="#DOC.2.1.10"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>void <B>home</B>()
<DD><I> hardwired home view for now, looking straight down the Z axis at the origin, with 'up' being the y axis</I>
</DL></P>
</DL>
<A NAME="DOC.DOCU">
<HR>
<H2>Documentation</H2>
<DL>
<A NAME="Camera">
<A NAME="DOC.2.1.11">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Camera()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Camera">
<A NAME="DOC.2.1.12">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Camera()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="draw">
<A NAME="DOC.2.1.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void draw() const </B></TT>
<DD>
Renders the OpenGL to set the view
<DL><DT><DD></DL><P>
<A NAME="setView">
<A NAME="DOC.2.1.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setView(osg::Vec3 eyePoint, osg::Vec3 lookPoint, osg::Vec3 upVector)</B></TT>
<DD>
Set the View, the up vector should be orthogonal to the
look vector
<DL><DT><DD></DL><P>
<A NAME="getEyePoint">
<A NAME="DOC.2.1.3">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3&amp; getEyePoint() const </B></TT>
<DD>
get the eyepoint
<DL><DT><DD></DL><P>
<A NAME="getLookPoint">
<A NAME="DOC.2.1.4">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3&amp; getLookPoint() const </B></TT>
<DD>
get the lookpoint
<DL><DT><DD></DL><P>
<A NAME="getUpVector">
<A NAME="DOC.2.1.5">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3&amp; getUpVector() const </B></TT>
<DD>
which way is up?
<DL><DT><DD></DL><P>
<A NAME="setNearPlane">
<A NAME="DOC.2.1.6">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNearPlane(double nearPlane)</B></TT>
<DD>
set the near plane
<DL><DT><DD></DL><P>
<A NAME="getNearPlane">
<A NAME="DOC.2.1.7">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double getNearPlane() const </B></TT>
<DD>
get the near plane
<DL><DT><DD></DL><P>
<A NAME="setFarPlane">
<A NAME="DOC.2.1.8">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFarPlane(double farPlane)</B></TT>
<DD>
set the far plane
<DL><DT><DD></DL><P>
<A NAME="getFarPlane">
<A NAME="DOC.2.1.9">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double getFarPlane() const </B></TT>
<DD>
get the far plane
<DL><DT><DD></DL><P>
<A NAME="home">
<A NAME="DOC.2.1.10">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void home()</B></TT>
<DD>
hardwired home view for now, looking straight down the
Z axis at the origin, with 'up' being the y axis
<DL><DT><DD></DL><P></DL>
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