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OpenSceneGraph/doc/osgUtil/ViewState.html
2001-01-10 16:32:10 +00:00

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<TITLE>class OSGUTIL_EXPORT osgUtil::ViewState</TITLE>
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::ViewState</A>: public osg::Referenced</H2>
<BLOCKQUOTE>Container class for encapsulating the viewing state in local coordinates, during the cull traversal</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="Mosg::Referenced,M,CViewState,MViewState.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
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<DL>
<P><DL>
<DT><H3>Public Fields</H3><DD><DT>
<A HREF="#DOC.2.10.2"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Matrix* <B>_matrix</B>
<DD><I></I>
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<A HREF="#DOC.2.10.3"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Matrix* <B>_inverse</B>
<DD><I></I>
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<A HREF="#DOC.2.10.4"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Vec3 <B>_eyePoint</B>
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<A HREF="#DOC.2.10.5"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Vec3 <B>_centerPoint</B>
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<A HREF="#DOC.2.10.6"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Vec3 <B>_lookVector</B>
<DD><I></I>
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<A HREF="#DOC.2.10.7"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Vec3 <B>_upVector</B>
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<A HREF="#DOC.2.10.8"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Vec3 <B>_frustumTopNormal</B>
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<A HREF="#DOC.2.10.9"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Vec3 <B>_frustumBottomNormal</B>
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<A HREF="#DOC.2.10.10"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Vec3 <B>_frustumLeftNormal</B>
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<A HREF="#DOC.2.10.11"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>osg::Vec3 <B>_frustumRightNormal</B>
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<A HREF="#DOC.2.10.12"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>float <B>_ratio</B>
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<A HREF="#DOC.2.10.13"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>_viewFrustumCullingActive</B>
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<A HREF="#DOC.2.10.14"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>_smallFeatureCullingActive</B>
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</DL></P>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<A HREF="#DOC.2.10.1"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>ViewState</B>()
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<A HREF="#DOC.2.10.15"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>isCulled</B>(const osg::BoundingSphere&amp; sp)
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<A HREF="#DOC.2.10.16"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A>bool <B>isCulled</B>(const osg::BoundingBox&amp; bb)
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</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<A HREF="#DOC.2.10.17"><IMG ALT="[more]" BORDER=0 SRC=icon1.gif></A> <B>~ViewState</B>()
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</DL></P>
</DL>
<A NAME="DOC.DOCU">
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<H2>Documentation</H2>
<BLOCKQUOTE>Container class for encapsulating the viewing state in local
coordinates, during the cull traversal</BLOCKQUOTE>
<DL>
<A NAME="ViewState">
<A NAME="DOC.2.10.1">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ViewState()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_matrix">
<A NAME="DOC.2.10.2">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Matrix* _matrix</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_inverse">
<A NAME="DOC.2.10.3">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Matrix* _inverse</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_eyePoint">
<A NAME="DOC.2.10.4">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _eyePoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_centerPoint">
<A NAME="DOC.2.10.5">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _centerPoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_lookVector">
<A NAME="DOC.2.10.6">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _lookVector</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_upVector">
<A NAME="DOC.2.10.7">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _upVector</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frustumTopNormal">
<A NAME="DOC.2.10.8">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _frustumTopNormal</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frustumBottomNormal">
<A NAME="DOC.2.10.9">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _frustumBottomNormal</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frustumLeftNormal">
<A NAME="DOC.2.10.10">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _frustumLeftNormal</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_frustumRightNormal">
<A NAME="DOC.2.10.11">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _frustumRightNormal</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ratio">
<A NAME="DOC.2.10.12">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _ratio</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_viewFrustumCullingActive">
<A NAME="DOC.2.10.13">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _viewFrustumCullingActive</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_smallFeatureCullingActive">
<A NAME="DOC.2.10.14">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _smallFeatureCullingActive</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isCulled">
<A NAME="DOC.2.10.15">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isCulled(const osg::BoundingSphere&amp; sp)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isCulled">
<A NAME="DOC.2.10.16">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isCulled(const osg::BoundingBox&amp; bb)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~ViewState">
<A NAME="DOC.2.10.17">
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~ViewState()</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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