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OpenSceneGraph/doc/osgUtil/osgUtil.html
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<TITLE>namespace osgUtil</TITLE>
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<H2>namespace <A HREF="#DOC.DOCU">osgUtil</A></H2>
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<DT><A HREF="CameraManipulator.html">class OSGUTIL_EXPORT <B>CameraManipulator</B></A>
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<DT><A HREF="DisplayListVisitor.html">class OSGUTIL_EXPORT <B>DisplayListVisitor</B></A>
<DD><I>Visitor for traversing scene set each osg::GeoSet's _useDisplayList flag, or immediately compiling osg::GeoSet's OpenGL Display lists.</I>
<DT><A HREF="DriveManipulator.html">class OSGUTIL_EXPORT <B>DriveManipulator</B></A>
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<DT><A HREF="FlightManipulator.html">class OSGUTIL_EXPORT <B>FlightManipulator</B></A>
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<DT><A HREF="GUIActionAdapter.html">class <B>GUIActionAdapter</B></A>
<DD><I>Pure virtual base class for adapting the GUI actions for use in CameraManipulators</I>
<DT><A HREF="GUIEventAdapter.html">class <B>GUIEventAdapter</B></A>
<DD><I>Pure virtual base class for adapting platform specfic events into generic keyboard and mouse events.</I>
<DT><A HREF="IntersectState.html">class OSGUTIL_EXPORT <B>IntersectState</B></A>
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<DT><A HREF="Hit.html">class OSGUTIL_EXPORT <B>Hit</B></A>
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<DT><A HREF="IntersectVisitor.html">class OSGUTIL_EXPORT <B>IntersectVisitor</B></A>
<DD><I>Basic visitor for ray based collisions of a scene.</I>
<DT><A HREF="ViewState.html">class OSGUTIL_EXPORT <B>ViewState</B></A>
<DD><I>Container class for encapsulating the viewing state in local coordinates, during the cull traversal</I>
<DT><A HREF="RenderVisitor.html">class OSGUTIL_EXPORT <B>RenderVisitor</B></A>
<DD><I> Basic NodeVisitor implementation for rendering a scene.</I>
<DT><A HREF="SceneView.html">class OSGUTIL_EXPORT <B>SceneView</B></A>
<DD><I> SceneView is literaly a view of a scene, encapsulating the camera, global state, lights and the scene itself.</I>
<DT><A HREF="TrackballManipulator.html">class OSGUTIL_EXPORT <B>TrackballManipulator</B></A>
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<H2>Documentation</H2>
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<DL><DT><DD></DL><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I><P><HR>
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