46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
#ifndef OSG_DCS
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#define OSG_DCS 1
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#include <osg/Group>
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#include <osg/Matrix>
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namespace osg {
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/** DCS - Dynamic Coordinate System a is group which all children
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are transformed by the the DCS's osg::Matrix. Typical uses
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of the DCS is for positioning objects within a scene or
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producing trakerball functionality.
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*/
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class SG_EXPORT DCS : public Group
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{
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public :
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DCS();
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DCS(const Matrix& matix);
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virtual Object* clone() const { return new DCS(); }
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virtual bool isSameKindAs(Object* obj) { return dynamic_cast<DCS*>(obj)!=NULL; }
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virtual const char* className() const { return "DCS"; }
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virtual void accept(NodeVisitor& nv) { nv.apply(*this); }
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void setMatrix(const Matrix& mat );
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Matrix* getMatrix() { return _mat; }
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void preTranslate( float tx, float ty, float tz );
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void preRotate( float deg, float x, float y, float z );
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bool computeBound();
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protected :
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virtual ~DCS();
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virtual bool readLocalData(Input& fr);
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virtual bool writeLocalData(Output& fw);
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Matrix *_mat;
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};
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};
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#endif
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