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OpenSceneGraph/include/osg/Sequence
2001-01-10 16:32:10 +00:00

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#ifndef OSG_SEQUENCE
#define OSG_SEQUENCE 1
#include <osg/Switch>
namespace osg {
/** Sequence - Switch node which allows iterators between children.
Note: has not been implemented yet!
*/
class SG_EXPORT Sequence : public Group
{
public :
Sequence() {}
virtual Object* clone() const { return new Sequence(); }
virtual bool isSameKindAs(Object* obj) { return dynamic_cast<Sequence*>(obj)!=NULL; }
virtual const char* className() const { return "Sequence"; }
virtual void accept(NodeVisitor& nv) { nv.apply(*this); }
protected :
virtual ~Sequence() {}
};
};
#endif