Normally the automatic setup is useful, but in the case of the .osg support this automatic update was forcing premature loading of imagery that wasn't necessarily, and can lead to reports of looking for files that arn't present.
169 lines
5.4 KiB
C++
169 lines
5.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgParticle/FireEffect>
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#include <osgParticle/ModularEmitter>
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#include <osgParticle/ModularProgram>
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#include <osgParticle/RandomRateCounter>
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#include <osgParticle/SectorPlacer>
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#include <osgParticle/RadialShooter>
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#include <osgParticle/AccelOperator>
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#include <osgParticle/FluidFrictionOperator>
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#include <osgParticle/ParticleSystemUpdater>
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#include <osg/Geode>
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using namespace osgParticle;
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FireEffect::FireEffect(bool automaticSetup):
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ParticleEffect(automaticSetup)
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{
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setDefaults();
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_position.set(0.0f,0.0f,0.0f);
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_scale = 1.0f;
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_intensity = 1.0f;
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_emitterDuration = 60.0;
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_defaultParticleTemplate.setLifeTime(0.5+0.1*_scale);
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if (_automaticSetup) buildEffect();
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}
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FireEffect::FireEffect(const osg::Vec3& position, float scale, float intensity)
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{
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setDefaults();
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_position = position;
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_scale = scale;
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_intensity = intensity;
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_emitterDuration = 60.0;
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_defaultParticleTemplate.setLifeTime(0.5+0.1*_scale);
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if (_automaticSetup) buildEffect();
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}
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FireEffect::FireEffect(const FireEffect& copy, const osg::CopyOp& copyop):
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ParticleEffect(copy,copyop)
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{
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}
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void FireEffect::setDefaults()
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{
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ParticleEffect::setDefaults();
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_textureFileName = "Images/smoke.rgb";
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_emitterDuration = 60.0;
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// set up unit particle.
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_defaultParticleTemplate.setLifeTime(0.5+0.1*_scale);
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_defaultParticleTemplate.setSizeRange(osgParticle::rangef(0.75f, 3.0f));
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_defaultParticleTemplate.setAlphaRange(osgParticle::rangef(0.1f, 1.0f));
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_defaultParticleTemplate.setColorRange(osgParticle::rangev4(
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osg::Vec4(1, 0.8f, 0.2f, 1.0f),
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osg::Vec4(1, 0.3f, 0.2f, 0.0f)));
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}
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void FireEffect::setUpEmitterAndProgram()
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{
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// set up particle system
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if (!_particleSystem)
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{
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_particleSystem = new osgParticle::ParticleSystem;
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}
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if (_particleSystem.valid())
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{
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_particleSystem->setDefaultAttributes(_textureFileName, false, false);
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osgParticle::Particle& ptemplate = _particleSystem->getDefaultParticleTemplate();
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float radius = 0.25f*_scale;
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float density = 0.5f; // 0.5kg/m^3
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ptemplate.setLifeTime(_defaultParticleTemplate.getLifeTime());
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// the following ranges set the envelope of the respective
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// graphical properties in time.
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ptemplate.setSizeRange(osgParticle::rangef(radius*_defaultParticleTemplate.getSizeRange().minimum,
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radius*_defaultParticleTemplate.getSizeRange().maximum));
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ptemplate.setAlphaRange(_defaultParticleTemplate.getAlphaRange());
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ptemplate.setColorRange(_defaultParticleTemplate.getColorRange());
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// these are physical properties of the particle
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// these are physical properties of the particle
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ptemplate.setRadius(radius);
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ptemplate.setMass(density*radius*radius*radius*osg::PI*4.0f/3.0f);
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}
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// set up emitter
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if (!_emitter)
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{
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_emitter = new osgParticle::ModularEmitter;
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_emitter->setNumParticlesToCreateMovementCompenstationRatio(1.5f);
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_emitter->setCounter(new osgParticle::RandomRateCounter);
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_emitter->setPlacer(new osgParticle::SectorPlacer);
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_emitter->setShooter(new osgParticle::RadialShooter);
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}
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if (_emitter.valid())
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{
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_emitter->setParticleSystem(_particleSystem.get());
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_emitter->setReferenceFrame(_useLocalParticleSystem?
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osgParticle::ParticleProcessor::ABSOLUTE_RF:
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osgParticle::ParticleProcessor::RELATIVE_RF);
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_emitter->setStartTime(_startTime);
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_emitter->setLifeTime(_emitterDuration);
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_emitter->setEndless(false);
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osgParticle::RandomRateCounter* counter = dynamic_cast<osgParticle::RandomRateCounter*>(_emitter->getCounter());
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if (counter)
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{
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counter->setRateRange(10*_intensity,15*_intensity);
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}
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osgParticle::SectorPlacer* placer = dynamic_cast<osgParticle::SectorPlacer*>(_emitter->getPlacer());
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if (placer)
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{
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placer->setCenter(_position);
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placer->setRadiusRange(0.0f*_scale,0.25f*_scale);
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}
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osgParticle::RadialShooter* shooter = dynamic_cast<osgParticle::RadialShooter*>(_emitter->getShooter());
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if (shooter)
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{
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shooter->setThetaRange(0.0f, osg::PI_4);
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shooter->setInitialSpeedRange(0.0f*_scale,0.0f*_scale);
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}
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}
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// set up program.
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if (!_program)
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{
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_program = new osgParticle::FluidProgram;
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}
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if (_program.valid())
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{
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_program->setParticleSystem(_particleSystem.get());
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_program->setWind(_wind);
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}
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}
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