105 lines
2.4 KiB
C++
105 lines
2.4 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Geode>
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#include <osg/Geometry>
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#include <osg/Notify>
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#include <stdio.h>
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#include <math.h>
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#define square(x) ((x)*(x))
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using namespace osg;
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Geode::Geode()
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{
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}
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Geode::Geode(const Geode& geode,const CopyOp& copyop):
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Group(geode,copyop)
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{
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}
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Geode::~Geode()
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{
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}
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bool Geode::addDrawable( Drawable* drawable )
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{
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return addChild(drawable);
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}
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bool Geode::removeDrawable( Drawable* drawable )
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{
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return removeDrawables(getDrawableIndex(drawable),1);
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}
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bool Geode::removeDrawables(unsigned int pos,unsigned int numDrawablesToRemove)
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{
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return removeChildren(pos, numDrawablesToRemove);
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}
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bool Geode::replaceDrawable( Drawable* origDrawable, Drawable* newDrawable )
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{
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return replaceChild(origDrawable, newDrawable);
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}
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bool Geode::setDrawable( unsigned int i, Drawable* newDrawable )
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{
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return setChild(i, newDrawable);
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}
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BoundingSphere Geode::computeBound() const
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{
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BoundingSphere bsphere;
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_bbox.init();
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for(NodeList::const_iterator itr = _children.begin();
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itr!=_children.end();
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++itr)
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{
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if (itr->valid())
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{
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const osg::Drawable* drawable = (*itr)->asDrawable();
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if (drawable)
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{
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_bbox.expandBy(drawable->getBoundingBox());
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}
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else
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{
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_bbox.expandBy((*itr)->getBound());
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}
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}
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}
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if (_bbox.valid())
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{
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bsphere.expandBy(_bbox);
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}
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return bsphere;
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}
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void Geode::compileDrawables(RenderInfo& renderInfo)
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{
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for(NodeList::iterator itr = _children.begin();
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itr!=_children.end();
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++itr)
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{
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osg::Drawable* drawable = itr->valid() ? (*itr)->asDrawable() : 0;
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if (drawable) drawable->compileGLObjects(renderInfo);
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}
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}
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