Files
OpenSceneGraph/src/osgPlugins/ive/ShadeModel.cpp
2003-06-24 21:57:13 +00:00

55 lines
1.6 KiB
C++

/**********************************************************************
*
* FILE: ShadeModel.cpp
*
* DESCRIPTION: Read/Write osg::ShadeModel in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 27.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "ShadeModel.h"
#include "Object.h"
using namespace ive;
void ShadeModel::write(DataOutputStream* out){
// Write CullFace's identification.
out->writeInt(IVESHADEMODEL);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("ShadeModel::write(): Could not cast this osg::ShadeModel to an osg::Object.");
// Write ShadeModel's properties.
out->writeInt(getMode());
}
void ShadeModel::read(DataInputStream* in){
// Peek on ShadeModel's identification.
int id = in->peekInt();
if(id == IVESHADEMODEL){
// Read ShadeModel's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->read(in);
}
else
throw Exception("ShadeModel::read(): Could not cast this osg::ShadeModel to an osg::Object.");
// Read ShadeModel's properties
setMode((Mode)in->readInt());
}
else{
throw Exception("ShadeModel::read(): Expected ShadeModel identification.");
}
}