55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
/**********************************************************************
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*
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* FILE: ShadeModel.cpp
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*
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* DESCRIPTION: Read/Write osg::ShadeModel in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerator
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 27.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "ShadeModel.h"
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#include "Object.h"
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using namespace ive;
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void ShadeModel::write(DataOutputStream* out){
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// Write CullFace's identification.
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out->writeInt(IVESHADEMODEL);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("ShadeModel::write(): Could not cast this osg::ShadeModel to an osg::Object.");
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// Write ShadeModel's properties.
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out->writeInt(getMode());
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}
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void ShadeModel::read(DataInputStream* in){
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// Peek on ShadeModel's identification.
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int id = in->peekInt();
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if(id == IVESHADEMODEL){
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// Read ShadeModel's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("ShadeModel::read(): Could not cast this osg::ShadeModel to an osg::Object.");
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// Read ShadeModel's properties
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setMode((Mode)in->readInt());
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}
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else{
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throw Exception("ShadeModel::read(): Expected ShadeModel identification.");
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}
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}
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