Files
OpenSceneGraph/src/osgWrappers/osgGA/DriveManipulator.cpp
Robert Osfield 8051c48e56 Updated wrappers
2007-09-14 11:26:23 +00:00

179 lines
7.2 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ApplicationUsage>
#include <osg/Matrixd>
#include <osg/Node>
#include <osgGA/DriveManipulator>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::DriveManipulator)
I_DeclaringFile("osgGA/DriveManipulator");
I_BaseType(osgGA::MatrixManipulator);
I_Constructor0(____DriveManipulator,
"",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"set the position of the matrix manipulator using a 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
"get the position of the manipulator as 4x4 Matrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getInverseMatrix,
"get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix. ",
"");
I_Method1(void, setNode, IN, osg::Node *, x,
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"Attach a node to the manipulator, automatically detaching any previously attached node. ",
"setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model. ");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
"Return const node if attached. ",
"");
I_Method0(osg::Node *, getNode,
Properties::VIRTUAL,
__osg_Node_P1__getNode,
"Return node if attached. ",
"");
I_Method0(void, computeHomePosition,
Properties::VIRTUAL,
__void__computeHomePosition,
"Compute the home position. ",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__void__home__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Move the camera to the default position. ",
"May be ignored by manipulators if home functionality is not appropriate. ");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples. ");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Handle events, return true if handled, false otherwise. ",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Get the keyboard and mouse usage of this manipulator. ",
"");
I_Method1(void, setModelScale, IN, double, in_ms,
Properties::NON_VIRTUAL,
__void__setModelScale__double,
"",
"");
I_Method0(double, getModelScale,
Properties::NON_VIRTUAL,
__double__getModelScale,
"",
"");
I_Method1(void, setVelocity, IN, double, in_vel,
Properties::NON_VIRTUAL,
__void__setVelocity__double,
"",
"");
I_Method0(double, getVelocity,
Properties::NON_VIRTUAL,
__double__getVelocity,
"",
"");
I_Method1(void, setHeight, IN, double, in_h,
Properties::NON_VIRTUAL,
__void__setHeight__double,
"",
"");
I_Method0(double, getHeight,
Properties::NON_VIRTUAL,
__double__getHeight,
"",
"");
I_ProtectedMethod0(void, flushMouseEventStack,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__flushMouseEventStack,
"Reset the internal GUIEvent stack. ",
"");
I_ProtectedMethod1(void, addMouseEvent, IN, const osgGA::GUIEventAdapter &, ea,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__addMouseEvent__C5_GUIEventAdapter_R1,
"Add the current mouse GUIEvent to internal stack. ",
"");
I_ProtectedMethod3(void, computePosition, IN, const osg::Vec3d &, eye, IN, const osg::Vec3d &, lv, IN, const osg::Vec3d &, up,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__computePosition__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1__C5_osg_Vec3d_R1,
"",
"");
I_ProtectedMethod0(bool, calcMovement,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__bool__calcMovement,
"For the give mouse movement calculate the movement of the camera. ",
"Return true is camera has moved and a redraw is required. ");
I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
0,
__void__setByInverseMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(const osg::Matrixd &, ByMatrix,
0,
__void__setByMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(double, Height,
__double__getHeight,
__void__setHeight__double);
I_SimpleProperty(osg::Matrixd, InverseMatrix,
__osg_Matrixd__getInverseMatrix,
0);
I_SimpleProperty(osg::Matrixd, Matrix,
__osg_Matrixd__getMatrix,
0);
I_SimpleProperty(double, ModelScale,
__double__getModelScale,
__void__setModelScale__double);
I_SimpleProperty(osg::Node *, Node,
__osg_Node_P1__getNode,
__void__setNode__osg_Node_P1);
I_SimpleProperty(double, Velocity,
__double__getVelocity,
__void__setVelocity__double);
END_REFLECTOR