56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Notify>
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#include <osg/Object>
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#include <osg/Image>
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#include <osg/Node>
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#include <osg/Group>
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#include <osg/Geode>
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#include <osgDB/Registry>
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#include <osgDB/WriteFile>
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using namespace osg;
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using namespace osgDB;
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bool osgDB::writeObjectFile(const Object& object,const std::string& filename)
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{
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ReaderWriter::WriteResult wr = Registry::instance()->writeObject(object,filename);
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if (wr.error()) notify(WARN) << "Error writing file " << filename << ": " << wr.message() << std::endl;
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return wr.success();
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}
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bool osgDB::writeImageFile(const Image& image,const std::string& filename)
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{
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ReaderWriter::WriteResult wr = Registry::instance()->writeImage(image,filename);
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if (wr.error()) notify(WARN) << "Error writing file " << filename << ": " << wr.message() << std::endl;
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return wr.success();
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}
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bool osgDB::writeHeightFieldFile(const HeightField& HeightField,const std::string& filename)
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{
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ReaderWriter::WriteResult wr = Registry::instance()->writeHeightField(HeightField,filename);
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if (wr.error()) notify(WARN) << "Error writing file " << filename << ": " << wr.message() << std::endl;
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return wr.success();
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}
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bool osgDB::writeNodeFile(const Node& node,const std::string& filename)
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{
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ReaderWriter::WriteResult wr = Registry::instance()->writeNode(node,filename);
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if (wr.error()) notify(WARN) << "Error writing file " << filename << ": " << wr.message() << std::endl;
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return wr.success();
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}
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