Files
OpenSceneGraph/src/osgWrappers/osg/ClusterCullingCallback.cpp
2005-04-07 20:00:17 +00:00

52 lines
2.0 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ClusterCullingCallback>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Matrixd>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/State>
#include <osg/Vec3>
BEGIN_OBJECT_REFLECTOR(osg::ClusterCullingCallback)
BaseType(osg::Drawable::CullCallback);
BaseType(osg::NodeCallback);
Constructor0();
Constructor2(IN, const osg::ClusterCullingCallback &, ccc, IN, const osg::CopyOp &, copyop);
Constructor3(IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation);
Constructor1(IN, const osg::Drawable *, drawable);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method1(void, computeFrom, IN, const osg::Drawable *, drawable);
Method1(void, transform, IN, const osg::Matrixd &, matrix);
Method4(void, set, IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation, IN, float, radius);
Method1(void, setControlPoint, IN, const osg::Vec3 &, controlPoint);
Method0(const osg::Vec3 &, getControlPoint);
Method1(void, setNormal, IN, const osg::Vec3 &, normal);
Method0(const osg::Vec3 &, getNormal);
Method1(void, setRadius, IN, float, radius);
Method0(float, getRadius);
Method1(void, setDeviation, IN, float, deviation);
Method0(float, getDeviation);
Method3(bool, cull, IN, osg::NodeVisitor *, x, IN, osg::Drawable *, x, IN, osg::State *, x);
Property(const osg::Vec3 &, ControlPoint);
Property(float, Deviation);
Property(const osg::Vec3 &, Normal);
Property(float, Radius);
END_REFLECTOR