Files
OpenSceneGraph/src/osgWrappers/osg/TexEnvCombine.cpp
2005-04-07 20:00:17 +00:00

123 lines
4.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/TexEnvCombine>
#include <osg/Vec3>
#include <osg/Vec4>
BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::CombineParam)
EnumLabel(osg::TexEnvCombine::REPLACE);
EnumLabel(osg::TexEnvCombine::MODULATE);
EnumLabel(osg::TexEnvCombine::ADD);
EnumLabel(osg::TexEnvCombine::ADD_SIGNED);
EnumLabel(osg::TexEnvCombine::INTERPOLATE);
EnumLabel(osg::TexEnvCombine::SUBTRACT);
EnumLabel(osg::TexEnvCombine::DOT3_RGB);
EnumLabel(osg::TexEnvCombine::DOT3_RGBA);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::SourceParam)
EnumLabel(osg::TexEnvCombine::CONSTANT);
EnumLabel(osg::TexEnvCombine::PRIMARY_COLOR);
EnumLabel(osg::TexEnvCombine::PREVIOUS);
EnumLabel(osg::TexEnvCombine::TEXTURE);
EnumLabel(osg::TexEnvCombine::TEXTURE0);
EnumLabel(osg::TexEnvCombine::TEXTURE1);
EnumLabel(osg::TexEnvCombine::TEXTURE2);
EnumLabel(osg::TexEnvCombine::TEXTURE3);
EnumLabel(osg::TexEnvCombine::TEXTURE4);
EnumLabel(osg::TexEnvCombine::TEXTURE5);
EnumLabel(osg::TexEnvCombine::TEXTURE6);
EnumLabel(osg::TexEnvCombine::TEXTURE7);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::TexEnvCombine::OperandParam)
EnumLabel(osg::TexEnvCombine::SRC_COLOR);
EnumLabel(osg::TexEnvCombine::ONE_MINUS_SRC_COLOR);
EnumLabel(osg::TexEnvCombine::SRC_ALPHA);
EnumLabel(osg::TexEnvCombine::ONE_MINUS_SRC_ALPHA);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::TexEnvCombine)
BaseType(osg::StateAttribute);
Constructor0();
ConstructorWithDefaults2(IN, const osg::TexEnvCombine &, texenv, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method0(osg::StateAttribute::Type, getType);
Method0(bool, isTextureAttribute);
Method1(int, compare, IN, const osg::StateAttribute &, sa);
Method1(void, setCombine_RGB, IN, GLint, cm);
Method1(void, setCombine_Alpha, IN, GLint, cm);
Method0(GLint, getCombine_RGB);
Method0(GLint, getCombine_Alpha);
Method1(void, setSource0_RGB, IN, GLint, sp);
Method1(void, setSource1_RGB, IN, GLint, sp);
Method1(void, setSource2_RGB, IN, GLint, sp);
Method1(void, setSource0_Alpha, IN, GLint, sp);
Method1(void, setSource1_Alpha, IN, GLint, sp);
Method1(void, setSource2_Alpha, IN, GLint, sp);
Method0(GLint, getSource0_RGB);
Method0(GLint, getSource1_RGB);
Method0(GLint, getSource2_RGB);
Method0(GLint, getSource0_Alpha);
Method0(GLint, getSource1_Alpha);
Method0(GLint, getSource2_Alpha);
Method1(void, setOperand0_RGB, IN, GLint, op);
Method1(void, setOperand1_RGB, IN, GLint, op);
Method1(void, setOperand2_RGB, IN, GLint, op);
Method1(void, setOperand0_Alpha, IN, GLint, op);
Method1(void, setOperand1_Alpha, IN, GLint, op);
Method1(void, setOperand2_Alpha, IN, GLint, op);
Method0(GLint, getOperand0_RGB);
Method0(GLint, getOperand1_RGB);
Method0(GLint, getOperand2_RGB);
Method0(GLint, getOperand0_Alpha);
Method0(GLint, getOperand1_Alpha);
Method0(GLint, getOperand2_Alpha);
Method1(void, setScale_RGB, IN, float, scale);
Method1(void, setScale_Alpha, IN, float, scale);
Method0(float, getScale_RGB);
Method0(float, getScale_Alpha);
Method1(void, setConstantColor, IN, const osg::Vec4 &, color);
Method0(const osg::Vec4 &, getConstantColor);
Method1(void, setConstantColorAsLightDirection, IN, const osg::Vec3 &, direction);
Method0(osg::Vec3, getConstantColorAsLightDirection);
Method1(void, apply, IN, osg::State &, state);
Property(GLint, Combine_Alpha);
Property(GLint, Combine_RGB);
Property(const osg::Vec4 &, ConstantColor);
ReadOnlyProperty(osg::Vec3, ConstantColorAsLightDirection);
Property(GLint, Operand0_Alpha);
Property(GLint, Operand0_RGB);
Property(GLint, Operand1_Alpha);
Property(GLint, Operand1_RGB);
Property(GLint, Operand2_Alpha);
Property(GLint, Operand2_RGB);
Property(float, Scale_Alpha);
Property(float, Scale_RGB);
Property(GLint, Source0_Alpha);
Property(GLint, Source0_RGB);
Property(GLint, Source1_Alpha);
Property(GLint, Source1_RGB);
Property(GLint, Source2_Alpha);
Property(GLint, Source2_RGB);
ReadOnlyProperty(osg::StateAttribute::Type, Type);
END_REFLECTOR