Files
OpenSceneGraph/src/osgWrappers/osgFX/Effect.cpp
Robert Osfield 0e475106dc Updated wrappers
2007-08-10 17:44:54 +00:00

155 lines
5.8 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgFX/Effect>
#include <osgFX/Technique>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgFX::Effect::TechniqueSelection)
I_DeclaringFile("osgFX/Effect");
I_EnumLabel(osgFX::Effect::AUTO_DETECT);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Effect)
I_DeclaringFile("osgFX/Effect");
I_BaseType(osg::Group);
I_Constructor0(____Effect,
"",
"");
I_ConstructorWithDefaults2(IN, const osgFX::Effect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Effect__C5_Effect_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, effectName,
Properties::PURE_VIRTUAL,
__C5_char_P1__effectName,
"get the name of this Effect ",
"");
I_Method0(const char *, effectDescription,
Properties::PURE_VIRTUAL,
__C5_char_P1__effectDescription,
"get a brief description of this Effect ",
"");
I_Method0(const char *, effectAuthor,
Properties::PURE_VIRTUAL,
__C5_char_P1__effectAuthor,
"get the effect author's name ",
"");
I_Method0(bool, getEnabled,
Properties::NON_VIRTUAL,
__bool__getEnabled,
"get whether the effect is enabled or not ",
"");
I_Method1(void, setEnabled, IN, bool, v,
Properties::NON_VIRTUAL,
__void__setEnabled__bool,
"set whether the effect is enabled or not ",
"");
I_Method0(void, setUpDemo,
Properties::VIRTUAL,
__void__setUpDemo,
"optional: set effect parameters to produce a visually significant result to be used in demo applications like osgfxbrowser. ",
"Default is to do nothing. ");
I_Method0(int, getNumTechniques,
Properties::NON_VIRTUAL,
__int__getNumTechniques,
"get the number of techniques defined for this Effect ",
"");
I_Method1(osgFX::Technique *, getTechnique, IN, int, i,
Properties::NON_VIRTUAL,
__Technique_P1__getTechnique__int,
"get the i-th Technique ",
"");
I_Method1(const osgFX::Technique *, getTechnique, IN, int, i,
Properties::NON_VIRTUAL,
__C5_Technique_P1__getTechnique__int,
"get the i-th const Technique ",
"");
I_Method0(int, getSelectedTechnique,
Properties::NON_VIRTUAL,
__int__getSelectedTechnique,
"get the index of the currently selected Technique ",
"");
I_MethodWithDefaults1(void, selectTechnique, IN, int, i, osgFX::Effect::AUTO_DETECT,
Properties::NON_VIRTUAL,
__void__selectTechnique__int,
"select a technique or enable automatic detection ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"custom traversal ",
"");
I_Method1(void, inherited_traverse, IN, osg::NodeVisitor &, nv,
Properties::NON_VIRTUAL,
__void__inherited_traverse__osg_NodeVisitor_R1,
"default traversal ",
"");
I_ProtectedMethod0(void, dirtyTechniques,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__dirtyTechniques,
"force rebuilding of techniques on next traversal ",
"");
I_ProtectedMethod1(void, addTechnique, IN, osgFX::Technique *, tech,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__addTechnique__Technique_P1,
"add a technique to the Effect ",
"");
I_ProtectedMethod0(bool, define_techniques,
Properties::PURE_VIRTUAL,
Properties::NON_CONST,
__bool__define_techniques,
"abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. ",
"You will usually call addTechnique() inside this method. ");
I_SimpleProperty(bool, Enabled,
__bool__getEnabled,
__void__setEnabled__bool);
I_SimpleProperty(int, SelectedTechnique,
__int__getSelectedTechnique,
0);
I_ArrayProperty(osgFX::Technique *, Technique,
__Technique_P1__getTechnique__int,
0,
__int__getNumTechniques,
0,
0,
0);
END_REFLECTOR