155 lines
5.8 KiB
C++
155 lines
5.8 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osgFX/Effect>
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#include <osgFX/Technique>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osgFX::Effect::TechniqueSelection)
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I_DeclaringFile("osgFX/Effect");
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I_EnumLabel(osgFX::Effect::AUTO_DETECT);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Effect)
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I_DeclaringFile("osgFX/Effect");
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I_BaseType(osg::Group);
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I_Constructor0(____Effect,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osgFX::Effect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____Effect__C5_Effect_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the node's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the node's class type. ",
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"");
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I_Method0(const char *, effectName,
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Properties::PURE_VIRTUAL,
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__C5_char_P1__effectName,
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"get the name of this Effect ",
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"");
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I_Method0(const char *, effectDescription,
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Properties::PURE_VIRTUAL,
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__C5_char_P1__effectDescription,
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"get a brief description of this Effect ",
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"");
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I_Method0(const char *, effectAuthor,
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Properties::PURE_VIRTUAL,
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__C5_char_P1__effectAuthor,
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"get the effect author's name ",
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"");
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I_Method0(bool, getEnabled,
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Properties::NON_VIRTUAL,
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__bool__getEnabled,
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"get whether the effect is enabled or not ",
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"");
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I_Method1(void, setEnabled, IN, bool, v,
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Properties::NON_VIRTUAL,
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__void__setEnabled__bool,
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"set whether the effect is enabled or not ",
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"");
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I_Method0(void, setUpDemo,
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Properties::VIRTUAL,
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__void__setUpDemo,
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"optional: set effect parameters to produce a visually significant result to be used in demo applications like osgfxbrowser. ",
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"Default is to do nothing. ");
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I_Method0(int, getNumTechniques,
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Properties::NON_VIRTUAL,
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__int__getNumTechniques,
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"get the number of techniques defined for this Effect ",
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"");
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I_Method1(osgFX::Technique *, getTechnique, IN, int, i,
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Properties::NON_VIRTUAL,
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__Technique_P1__getTechnique__int,
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"get the i-th Technique ",
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"");
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I_Method1(const osgFX::Technique *, getTechnique, IN, int, i,
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Properties::NON_VIRTUAL,
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__C5_Technique_P1__getTechnique__int,
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"get the i-th const Technique ",
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"");
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I_Method0(int, getSelectedTechnique,
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Properties::NON_VIRTUAL,
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__int__getSelectedTechnique,
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"get the index of the currently selected Technique ",
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"");
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I_MethodWithDefaults1(void, selectTechnique, IN, int, i, osgFX::Effect::AUTO_DETECT,
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Properties::NON_VIRTUAL,
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__void__selectTechnique__int,
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"select a technique or enable automatic detection ",
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"");
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I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
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Properties::VIRTUAL,
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__void__traverse__osg_NodeVisitor_R1,
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"custom traversal ",
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"");
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I_Method1(void, inherited_traverse, IN, osg::NodeVisitor &, nv,
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Properties::NON_VIRTUAL,
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__void__inherited_traverse__osg_NodeVisitor_R1,
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"default traversal ",
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"");
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I_ProtectedMethod0(void, dirtyTechniques,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__dirtyTechniques,
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"force rebuilding of techniques on next traversal ",
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"");
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I_ProtectedMethod1(void, addTechnique, IN, osgFX::Technique *, tech,
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Properties::NON_VIRTUAL,
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Properties::NON_CONST,
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__void__addTechnique__Technique_P1,
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"add a technique to the Effect ",
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"");
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I_ProtectedMethod0(bool, define_techniques,
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Properties::PURE_VIRTUAL,
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Properties::NON_CONST,
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__bool__define_techniques,
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"abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. ",
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"You will usually call addTechnique() inside this method. ");
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I_SimpleProperty(bool, Enabled,
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__bool__getEnabled,
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__void__setEnabled__bool);
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I_SimpleProperty(int, SelectedTechnique,
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__int__getSelectedTechnique,
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0);
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I_ArrayProperty(osgFX::Technique *, Technique,
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__Technique_P1__getTechnique__int,
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0,
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__int__getNumTechniques,
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0,
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0,
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0);
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END_REFLECTOR
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