Files
OpenSceneGraph/src/osgPlugins/osg/Texture3D.cpp
Robert Osfield 8353fc0ed6 Removed deprecated code from the distribution.
Added .osg support for Texture1D and Texture3D.
2002-08-28 15:28:11 +00:00

71 lines
2.2 KiB
C++

#include "osg/Texture3D"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Texture3D_readLocalData(Object& obj, Input& fr);
bool Texture3D_writeLocalData(const Object& obj, Output& fw);
bool Texture3D_matchWrapStr(const char* str,Texture3D::WrapMode& wrap);
const char* Texture3D_getWrapStr(Texture3D::WrapMode wrap);
bool Texture3D_matchFilterStr(const char* str,Texture3D::FilterMode& filter);
const char* Texture3D_getFilterStr(Texture3D::FilterMode filter);
bool Texture3D_matchInternalFormatModeStr(const char* str,Texture3D::InternalFormatMode& mode);
const char* Texture3D_getInternalFormatModeStr(Texture3D::InternalFormatMode mode);
bool Texture3D_matchInternalFormatStr(const char* str,int& value);
const char* Texture3D_getInternalFormatStr(int value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_Texture3DProxy
(
osgNew osg::Texture3D,
"Texture3D",
"Object StateAttribute Texture3D TextureBase",
&Texture3D_readLocalData,
&Texture3D_writeLocalData
);
bool Texture3D_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
Texture3D& texture = static_cast<Texture3D&>(obj);
if (fr[0].matchWord("file") && fr[1].isString())
{
std::string filename = fr[1].getStr();
Image* image = fr.readImage(filename.c_str());
if (image)
{
// name will have already been set by the image plugin,
// but it will have absolute path, so will override it
// here to keep the original name intact.
//image->setFileName(filename);
texture.setImage(image);
}
fr += 2;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool Texture3D_writeLocalData(const Object& obj, Output& fw)
{
const Texture3D& texture = static_cast<const Texture3D&>(obj);
if (texture.getImage() && !(texture.getImage()->getFileName().empty()))
{
fw.indent() << "file \""<<fw.getFileNameForOutput(texture.getImage()->getFileName())<<"\""<< std::endl;
}
return true;
}