Files
OpenSceneGraph/src/osgWrappers/osg/PrimitiveSet.cpp
2008-09-26 14:33:31 +00:00

561 lines
23 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BufferObject>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/PrimitiveSet>
#include <osg/State>
#include <osg/Vec2>
#include <osg/Vec2d>
#include <osg/Vec3>
#include <osg/Vec3d>
#include <osg/Vec4>
#include <osg/Vec4d>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(osg::VectorGLsizei, osg::DrawArrayLengths::vector_type)
BEGIN_OBJECT_REFLECTOR(osg::DrawArrays)
I_DeclaringFile("osg/PrimitiveSet");
I_BaseType(osg::PrimitiveSet);
I_ConstructorWithDefaults1(IN, GLenum, mode, 0,
Properties::NON_EXPLICIT,
____DrawArrays__GLenum,
"",
"");
I_Constructor3(IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count,
____DrawArrays__GLenum__GLint__GLsizei,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::DrawArrays &, da, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____DrawArrays__C5_DrawArrays_R1__C5_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__Object_P1__clone__C5_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method3(void, set, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count,
Properties::NON_VIRTUAL,
__void__set__GLenum__GLint__GLsizei,
"",
"");
I_Method1(void, setFirst, IN, GLint, first,
Properties::NON_VIRTUAL,
__void__setFirst__GLint,
"",
"");
I_Method0(GLint, getFirst,
Properties::NON_VIRTUAL,
__GLint__getFirst,
"",
"");
I_Method1(void, setCount, IN, GLsizei, count,
Properties::NON_VIRTUAL,
__void__setCount__GLsizei,
"",
"");
I_Method0(GLsizei, getCount,
Properties::NON_VIRTUAL,
__GLsizei__getCount,
"",
"");
I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects,
Properties::VIRTUAL,
__void__draw__State_R1__bool,
"",
"");
I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor,
Properties::VIRTUAL,
__void__accept__PrimitiveFunctor_R1,
"",
"");
I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor,
Properties::VIRTUAL,
__void__accept__PrimitiveIndexFunctor_R1,
"",
"");
I_Method0(unsigned int, getNumIndices,
Properties::VIRTUAL,
__unsigned_int__getNumIndices,
"",
"");
I_Method1(unsigned int, index, IN, unsigned int, pos,
Properties::VIRTUAL,
__unsigned_int__index__unsigned_int,
"",
"");
I_Method1(void, offsetIndices, IN, int, offset,
Properties::VIRTUAL,
__void__offsetIndices__int,
"",
"");
I_SimpleProperty(GLsizei, Count,
__GLsizei__getCount,
__void__setCount__GLsizei);
I_SimpleProperty(GLint, First,
__GLint__getFirst,
__void__setFirst__GLint);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::DrawElements)
I_DeclaringFile("osg/PrimitiveSet");
I_BaseType(osg::PrimitiveSet);
I_ConstructorWithDefaults2(IN, osg::PrimitiveSet::Type, primType, osg::PrimitiveSet::PrimitiveType, IN, GLenum, mode, 0,
____DrawElements__Type__GLenum,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::DrawElements &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____DrawElements__C5_DrawElements_R1__C5_CopyOp_R1,
"",
"");
I_Method0(osg::DrawElements *, getDrawElements,
Properties::VIRTUAL,
__DrawElements_P1__getDrawElements,
"",
"");
I_Method0(const osg::DrawElements *, getDrawElements,
Properties::VIRTUAL,
__C5_DrawElements_P1__getDrawElements,
"",
"");
I_Method0(void, dirty,
Properties::VIRTUAL,
__void__dirty,
"Dirty the primitive, which increments the modified count, to force buffer objects to update. ",
"");
I_Method1(void, setElementBufferObject, IN, osg::ElementBufferObject *, ebo,
Properties::NON_VIRTUAL,
__void__setElementBufferObject__osg_ElementBufferObject_P1,
"Set the ElementBufferObject. ",
"");
I_Method0(osg::ElementBufferObject *, getElementBufferObject,
Properties::NON_VIRTUAL,
__osg_ElementBufferObject_P1__getElementBufferObject,
"Get the ElementBufferObject. ",
"If no EBO is assigned returns NULL ");
I_Method0(const osg::ElementBufferObject *, getElementBufferObject,
Properties::NON_VIRTUAL,
__C5_osg_ElementBufferObject_P1__getElementBufferObject,
"Get the const ElementBufferObject. ",
"If no EBO is assigned returns NULL ");
I_Method1(void, setElementBufferObjectOffset, IN, const GLvoid *, offset,
Properties::NON_VIRTUAL,
__void__setElementBufferObjectOffset__C5_GLvoid_P1,
"Set the offset into the ElementBufferObject, if used. ",
"");
I_Method0(const GLvoid *, getElementBufferObjectOffset,
Properties::NON_VIRTUAL,
__C5_GLvoid_P1__getElementBufferObjectOffset,
"Get the offset into the ElementBufferOffset, if used. ",
"");
I_Method1(void, resizeGLObjectBuffers, IN, unsigned int, maxSize,
Properties::VIRTUAL,
__void__resizeGLObjectBuffers__unsigned_int,
"Resize any per context GLObject buffers to specified size. ",
"");
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, state, 0,
Properties::VIRTUAL,
__void__releaseGLObjects__State_P1,
"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
"Otherwise, releases OpenGL objects for all graphics contexts. ");
I_SimpleProperty(osg::DrawElements *, DrawElements,
__DrawElements_P1__getDrawElements,
0);
I_SimpleProperty(osg::ElementBufferObject *, ElementBufferObject,
__osg_ElementBufferObject_P1__getElementBufferObject,
__void__setElementBufferObject__osg_ElementBufferObject_P1);
I_SimpleProperty(const GLvoid *, ElementBufferObjectOffset,
__C5_GLvoid_P1__getElementBufferObjectOffset,
__void__setElementBufferObjectOffset__C5_GLvoid_P1);
END_REFLECTOR
TYPE_NAME_ALIAS(osg::VectorGLubyte, osg::DrawElementsUByte::vector_type)
TYPE_NAME_ALIAS(osg::VectorGLuint, osg::DrawElementsUInt::vector_type)
TYPE_NAME_ALIAS(osg::VectorGLushort, osg::DrawElementsUShort::vector_type)
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveFunctor)
I_DeclaringFile("osg/PrimitiveSet");
I_Constructor0(____PrimitiveFunctor,
"",
"");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec2_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function. ");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec3_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function. ");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec4_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function. ");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2d *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec2d_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function. ");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3d *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec3d_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function. ");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4d *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec4d_P1,
"Sets the array of vertices used to describe the primitives. ",
"Somehow mimics the OpenGL glVertexPointer() function. ");
I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count,
Properties::PURE_VIRTUAL,
__void__drawArrays__GLenum__GLint__GLsizei,
"Mimics the OpenGL glDrawArrays() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, indices,
Properties::PURE_VIRTUAL,
__void__drawElements__GLenum__GLsizei__C5_GLubyte_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, indices,
Properties::PURE_VIRTUAL,
__void__drawElements__GLenum__GLsizei__C5_GLushort_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, indices,
Properties::PURE_VIRTUAL,
__void__drawElements__GLenum__GLsizei__C5_GLuint_P1,
"Mimics the OpenGL glDrawElements() function. ",
"");
I_Method1(void, begin, IN, GLenum, mode,
Properties::PURE_VIRTUAL,
__void__begin__GLenum,
"Mimics the OpenGL glBegin() function. ",
"");
I_Method1(void, vertex, IN, const osg::Vec2 &, vert,
Properties::PURE_VIRTUAL,
__void__vertex__C5_Vec2_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec3 &, vert,
Properties::PURE_VIRTUAL,
__void__vertex__C5_Vec3_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method1(void, vertex, IN, const osg::Vec4 &, vert,
Properties::PURE_VIRTUAL,
__void__vertex__C5_Vec4_R1,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method2(void, vertex, IN, float, x, IN, float, y,
Properties::PURE_VIRTUAL,
__void__vertex__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method3(void, vertex, IN, float, x, IN, float, y, IN, float, z,
Properties::PURE_VIRTUAL,
__void__vertex__float__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method4(void, vertex, IN, float, x, IN, float, y, IN, float, z, IN, float, w,
Properties::PURE_VIRTUAL,
__void__vertex__float__float__float__float,
"Mimics the OpenGL glVertex() \"family of functions\". ",
"");
I_Method0(void, end,
Properties::PURE_VIRTUAL,
__void__end,
"Mimics the OpenGL glEnd() function. ",
"");
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveIndexFunctor)
I_DeclaringFile("osg/PrimitiveSet");
I_Constructor0(____PrimitiveIndexFunctor,
"",
"");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2 *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec2_P1,
"",
"");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3 *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec3_P1,
"",
"");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4 *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec4_P1,
"",
"");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec2d *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec2d_P1,
"",
"");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec3d *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec3d_P1,
"",
"");
I_Method2(void, setVertexArray, IN, unsigned int, count, IN, const osg::Vec4d *, vertices,
Properties::PURE_VIRTUAL,
__void__setVertexArray__unsigned_int__C5_Vec4d_P1,
"",
"");
I_Method3(void, drawArrays, IN, GLenum, mode, IN, GLint, first, IN, GLsizei, count,
Properties::PURE_VIRTUAL,
__void__drawArrays__GLenum__GLint__GLsizei,
"",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLubyte *, indices,
Properties::PURE_VIRTUAL,
__void__drawElements__GLenum__GLsizei__C5_GLubyte_P1,
"",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLushort *, indices,
Properties::PURE_VIRTUAL,
__void__drawElements__GLenum__GLsizei__C5_GLushort_P1,
"",
"");
I_Method3(void, drawElements, IN, GLenum, mode, IN, GLsizei, count, IN, const GLuint *, indices,
Properties::PURE_VIRTUAL,
__void__drawElements__GLenum__GLsizei__C5_GLuint_P1,
"",
"");
I_Method1(void, begin, IN, GLenum, mode,
Properties::PURE_VIRTUAL,
__void__begin__GLenum,
"",
"");
I_Method1(void, vertex, IN, unsigned int, pos,
Properties::PURE_VIRTUAL,
__void__vertex__unsigned_int,
"",
"");
I_Method0(void, end,
Properties::PURE_VIRTUAL,
__void__end,
"",
"");
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::PrimitiveSet::Type)
I_DeclaringFile("osg/PrimitiveSet");
I_EnumLabel(osg::PrimitiveSet::PrimitiveType);
I_EnumLabel(osg::PrimitiveSet::DrawArraysPrimitiveType);
I_EnumLabel(osg::PrimitiveSet::DrawArrayLengthsPrimitiveType);
I_EnumLabel(osg::PrimitiveSet::DrawElementsUBytePrimitiveType);
I_EnumLabel(osg::PrimitiveSet::DrawElementsUShortPrimitiveType);
I_EnumLabel(osg::PrimitiveSet::DrawElementsUIntPrimitiveType);
END_REFLECTOR
BEGIN_ENUM_REFLECTOR(osg::PrimitiveSet::Mode)
I_DeclaringFile("osg/PrimitiveSet");
I_EnumLabel(osg::PrimitiveSet::POINTS);
I_EnumLabel(osg::PrimitiveSet::LINES);
I_EnumLabel(osg::PrimitiveSet::LINE_STRIP);
I_EnumLabel(osg::PrimitiveSet::LINE_LOOP);
I_EnumLabel(osg::PrimitiveSet::TRIANGLES);
I_EnumLabel(osg::PrimitiveSet::TRIANGLE_STRIP);
I_EnumLabel(osg::PrimitiveSet::TRIANGLE_FAN);
I_EnumLabel(osg::PrimitiveSet::QUADS);
I_EnumLabel(osg::PrimitiveSet::QUAD_STRIP);
I_EnumLabel(osg::PrimitiveSet::POLYGON);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::PrimitiveSet)
I_DeclaringFile("osg/PrimitiveSet");
I_BaseType(osg::Object);
I_ConstructorWithDefaults2(IN, osg::PrimitiveSet::Type, primType, osg::PrimitiveSet::PrimitiveType, IN, GLenum, mode, 0,
____PrimitiveSet__Type__GLenum,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::PrimitiveSet &, prim, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____PrimitiveSet__C5_PrimitiveSet_R1__C5_CopyOp_R1,
"",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method0(osg::PrimitiveSet::Type, getType,
Properties::NON_VIRTUAL,
__Type__getType,
"",
"");
I_Method0(const GLvoid *, getDataPointer,
Properties::VIRTUAL,
__C5_GLvoid_P1__getDataPointer,
"",
"");
I_Method0(unsigned int, getTotalDataSize,
Properties::VIRTUAL,
__unsigned_int__getTotalDataSize,
"",
"");
I_Method0(bool, supportsBufferObject,
Properties::VIRTUAL,
__bool__supportsBufferObject,
"",
"");
I_Method0(osg::DrawElements *, getDrawElements,
Properties::VIRTUAL,
__DrawElements_P1__getDrawElements,
"",
"");
I_Method0(const osg::DrawElements *, getDrawElements,
Properties::VIRTUAL,
__C5_DrawElements_P1__getDrawElements,
"",
"");
I_Method1(void, setMode, IN, GLenum, mode,
Properties::NON_VIRTUAL,
__void__setMode__GLenum,
"",
"");
I_Method0(GLenum, getMode,
Properties::NON_VIRTUAL,
__GLenum__getMode,
"",
"");
I_Method2(void, draw, IN, osg::State &, state, IN, bool, useVertexBufferObjects,
Properties::PURE_VIRTUAL,
__void__draw__State_R1__bool,
"",
"");
I_Method1(void, accept, IN, osg::PrimitiveFunctor &, functor,
Properties::PURE_VIRTUAL,
__void__accept__PrimitiveFunctor_R1,
"",
"");
I_Method1(void, accept, IN, osg::PrimitiveIndexFunctor &, functor,
Properties::PURE_VIRTUAL,
__void__accept__PrimitiveIndexFunctor_R1,
"",
"");
I_Method1(unsigned int, index, IN, unsigned int, pos,
Properties::PURE_VIRTUAL,
__unsigned_int__index__unsigned_int,
"",
"");
I_Method0(unsigned int, getNumIndices,
Properties::PURE_VIRTUAL,
__unsigned_int__getNumIndices,
"",
"");
I_Method1(void, offsetIndices, IN, int, offset,
Properties::PURE_VIRTUAL,
__void__offsetIndices__int,
"",
"");
I_Method0(unsigned int, getNumPrimitives,
Properties::VIRTUAL,
__unsigned_int__getNumPrimitives,
"",
"");
I_Method0(void, dirty,
Properties::VIRTUAL,
__void__dirty,
"Dirty the primitive, which increments the modified count, to force buffer objects to update. ",
"");
I_Method1(void, setModifiedCount, IN, unsigned int, value,
Properties::NON_VIRTUAL,
__void__setModifiedCount__unsigned_int,
"Set the modified count value. ",
"");
I_Method0(unsigned int, getModifiedCount,
Properties::NON_VIRTUAL,
__unsigned_int__getModifiedCount,
"Get modified count value. ",
"");
I_Method1(void, resizeGLObjectBuffers, IN, unsigned, int,
Properties::VIRTUAL,
__void__resizeGLObjectBuffers__unsigned,
"Resize any per context GLObject buffers to specified size. ",
"");
I_MethodWithDefaults1(void, releaseGLObjects, IN, osg::State *, x, 0,
Properties::VIRTUAL,
__void__releaseGLObjects__State_P1,
"If State is non-zero, this function releases OpenGL objects for the specified graphics context. ",
"Otherwise, releases OpenGL objects for all graphics contexts. ");
I_Method0(void, computeRange,
Properties::VIRTUAL,
__void__computeRange,
"",
"");
I_SimpleProperty(const GLvoid *, DataPointer,
__C5_GLvoid_P1__getDataPointer,
0);
I_SimpleProperty(osg::DrawElements *, DrawElements,
__DrawElements_P1__getDrawElements,
0);
I_SimpleProperty(GLenum, Mode,
__GLenum__getMode,
__void__setMode__GLenum);
I_SimpleProperty(unsigned int, ModifiedCount,
__unsigned_int__getModifiedCount,
__void__setModifiedCount__unsigned_int);
I_SimpleProperty(unsigned int, TotalDataSize,
__unsigned_int__getTotalDataSize,
0);
I_SimpleProperty(osg::PrimitiveSet::Type, Type,
__Type__getType,
0);
END_REFLECTOR