Files
OpenSceneGraph/src/osgWrappers/osgManipulator/Scale2DDragger.cpp
Robert Osfield f1faa4aa90 Updated wrappers
2008-11-21 11:27:11 +00:00

198 lines
7.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Node>
#include <osg/Vec2d>
#include <osg/Vec4>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgManipulator/Dragger>
#include <osgManipulator/Scale2DDragger>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgManipulator::Scale2DDragger::ScaleMode)
I_DeclaringFile("osgManipulator/Scale2DDragger");
I_EnumLabel(osgManipulator::Scale2DDragger::SCALE_WITH_ORIGIN_AS_PIVOT);
I_EnumLabel(osgManipulator::Scale2DDragger::SCALE_WITH_OPPOSITE_HANDLE_AS_PIVOT);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osgManipulator::Scale2DDragger)
I_DeclaringFile("osgManipulator/Scale2DDragger");
I_BaseType(osgManipulator::Dragger);
I_ConstructorWithDefaults1(IN, osgManipulator::Scale2DDragger::ScaleMode, scaleMode, osgManipulator::Scale2DDragger::SCALE_WITH_ORIGIN_AS_PIVOT,
Properties::NON_EXPLICIT,
____Scale2DDragger__ScaleMode,
"",
"");
I_Method3(bool, handle, IN, const osgManipulator::PointerInfo &, pi, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us,
Properties::VIRTUAL,
__bool__handle__C5_PointerInfo_R1__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
"Handle pick events on dragger and generate TranslateInLine commands. ",
"");
I_Method0(void, setupDefaultGeometry,
Properties::NON_VIRTUAL,
__void__setupDefaultGeometry,
"Setup default geometry for dragger. ",
"");
I_Method1(void, setMinScale, IN, const osg::Vec2d &, min,
Properties::NON_VIRTUAL,
__void__setMinScale__C5_osg_Vec2d_R1,
"Set/Get min scale for dragger. ",
"");
I_Method0(const osg::Vec2d &, getMinScale,
Properties::NON_VIRTUAL,
__C5_osg_Vec2d_R1__getMinScale,
"",
"");
I_Method1(void, setColor, IN, const osg::Vec4 &, color,
Properties::NON_VIRTUAL,
__void__setColor__C5_osg_Vec4_R1,
"Set/Get color for dragger. ",
"");
I_Method0(const osg::Vec4, getColor,
Properties::NON_VIRTUAL,
__C5_osg_Vec4__getColor,
"",
"");
I_Method1(void, setPickColor, IN, const osg::Vec4 &, color,
Properties::NON_VIRTUAL,
__void__setPickColor__C5_osg_Vec4_R1,
"Set/Get pick color for dragger. ",
"Pick color is color of the dragger when picked. It gives a visual feedback to show that the dragger has been picked. ");
I_Method0(const osg::Vec4, getPickColor,
Properties::NON_VIRTUAL,
__C5_osg_Vec4__getPickColor,
"",
"");
I_Method1(void, setTopLeftHandleNode, IN, osg::Node &, node,
Properties::NON_VIRTUAL,
__void__setTopLeftHandleNode__osg_Node_R1,
"Set/Get the handle nodes for dragger. ",
"");
I_Method0(osg::Node *, getTopLeftHandleNode,
Properties::NON_VIRTUAL,
__osg_Node_P1__getTopLeftHandleNode,
"",
"");
I_Method1(void, setBottomLeftHandleNode, IN, osg::Node &, node,
Properties::NON_VIRTUAL,
__void__setBottomLeftHandleNode__osg_Node_R1,
"",
"");
I_Method0(osg::Node *, getBottomLeftHandleNode,
Properties::NON_VIRTUAL,
__osg_Node_P1__getBottomLeftHandleNode,
"",
"");
I_Method1(void, setTopRightHandleNode, IN, osg::Node &, node,
Properties::NON_VIRTUAL,
__void__setTopRightHandleNode__osg_Node_R1,
"",
"");
I_Method0(osg::Node *, getTopRightHandleNode,
Properties::NON_VIRTUAL,
__osg_Node_P1__getTopRightHandleNode,
"",
"");
I_Method1(void, setBottomRightHandleNode, IN, osg::Node &, node,
Properties::NON_VIRTUAL,
__void__setBottomRightHandleNode__osg_Node_R1,
"",
"");
I_Method0(osg::Node *, getBottomRightHandleNode,
Properties::NON_VIRTUAL,
__osg_Node_P1__getBottomRightHandleNode,
"",
"");
I_Method1(void, setTopLeftHandlePosition, IN, const osg::Vec2d &, pos,
Properties::NON_VIRTUAL,
__void__setTopLeftHandlePosition__C5_osg_Vec2d_R1,
"Set/Get the handle nodes postion for dragger. ",
"");
I_Method0(const osg::Vec2d &, getTopLeftHandlePosition,
Properties::NON_VIRTUAL,
__C5_osg_Vec2d_R1__getTopLeftHandlePosition,
"",
"");
I_Method1(void, setBottomLeftHandlePosition, IN, const osg::Vec2d &, pos,
Properties::NON_VIRTUAL,
__void__setBottomLeftHandlePosition__C5_osg_Vec2d_R1,
"",
"");
I_Method0(const osg::Vec2d &, getBottomLeftHandlePosition,
Properties::NON_VIRTUAL,
__C5_osg_Vec2d_R1__getBottomLeftHandlePosition,
"",
"");
I_Method1(void, setTopRightHandlePosition, IN, const osg::Vec2d &, pos,
Properties::NON_VIRTUAL,
__void__setTopRightHandlePosition__C5_osg_Vec2d_R1,
"",
"");
I_Method0(const osg::Vec2d &, getTopRightHandlePosition,
Properties::NON_VIRTUAL,
__C5_osg_Vec2d_R1__getTopRightHandlePosition,
"",
"");
I_Method1(void, setBottomRightHandlePosition, IN, const osg::Vec2d &, pos,
Properties::NON_VIRTUAL,
__void__setBottomRightHandlePosition__C5_osg_Vec2d_R1,
"",
"");
I_Method0(const osg::Vec2d &, getBottomRightHandlePosition,
Properties::NON_VIRTUAL,
__C5_osg_Vec2d_R1__getBottomRightHandlePosition,
"",
"");
I_SimpleProperty(osg::Node &, BottomLeftHandleNode,
0,
__void__setBottomLeftHandleNode__osg_Node_R1);
I_SimpleProperty(const osg::Vec2d &, BottomLeftHandlePosition,
__C5_osg_Vec2d_R1__getBottomLeftHandlePosition,
__void__setBottomLeftHandlePosition__C5_osg_Vec2d_R1);
I_SimpleProperty(osg::Node &, BottomRightHandleNode,
0,
__void__setBottomRightHandleNode__osg_Node_R1);
I_SimpleProperty(const osg::Vec2d &, BottomRightHandlePosition,
__C5_osg_Vec2d_R1__getBottomRightHandlePosition,
__void__setBottomRightHandlePosition__C5_osg_Vec2d_R1);
I_SimpleProperty(const osg::Vec4 &, Color,
0,
__void__setColor__C5_osg_Vec4_R1);
I_SimpleProperty(const osg::Vec2d &, MinScale,
__C5_osg_Vec2d_R1__getMinScale,
__void__setMinScale__C5_osg_Vec2d_R1);
I_SimpleProperty(const osg::Vec4 &, PickColor,
0,
__void__setPickColor__C5_osg_Vec4_R1);
I_SimpleProperty(osg::Node &, TopLeftHandleNode,
0,
__void__setTopLeftHandleNode__osg_Node_R1);
I_SimpleProperty(const osg::Vec2d &, TopLeftHandlePosition,
__C5_osg_Vec2d_R1__getTopLeftHandlePosition,
__void__setTopLeftHandlePosition__C5_osg_Vec2d_R1);
I_SimpleProperty(osg::Node &, TopRightHandleNode,
0,
__void__setTopRightHandleNode__osg_Node_R1);
I_SimpleProperty(const osg::Vec2d &, TopRightHandlePosition,
__C5_osg_Vec2d_R1__getTopRightHandlePosition,
__void__setTopRightHandlePosition__C5_osg_Vec2d_R1);
END_REFLECTOR