Files
OpenSceneGraph/src/osgAnimation/RigGeometry.cpp
Robert Osfield 55e89e4466 From Cedric Pinson, "updated osgAnimation with the trunk here the update:
examples/osganimationviewer/AnimtkViewer.cpp:
- add option to display bone (--drawbone)
- dont crash if the file does not contains a AnimationManagerBase, display the content only

examples/osganimationviewer/AnimtkViewerGUI.cpp:
- adjust the path of image for the gui

include/osgAnimation/Interpolator:
- add warn message instead of old assert

include/osgAnimation/Bone:
src/osgAnimation/Skeleton.cpp:
- change a method name to fit better with what it does. setMatrixInSkeletonSpace instead of setBoneInSkeletonSpace

include/osgAnimation/Skinning:
src/osgAnimation/RigGeometry.cpp:
- add patch from Fabien Lavignotte to compute normal correctly

include/osgAnimation/Sampler:
- adjust behviour without assert, return 0 instead of crashing
"
2009-01-21 19:02:54 +00:00

130 lines
4.9 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors:
*
* Cedric Pinson <mornifle@plopbyte.net>
*
*/
#include <osgAnimation/RigGeometry>
using namespace osgAnimation;
RigGeometry::RigGeometry()
{
setUseDisplayList(false);
setUpdateCallback(new UpdateVertex);
setDataVariance(osg::Object::DYNAMIC);
_needToComputeMatrix = true;
_matrixFromSkeletonToGeometry = _invMatrixFromSkeletonToGeometry = osg::Matrix::identity();
}
RigGeometry::RigGeometry(const osg::Geometry& b) : osg::Geometry(b, osg::CopyOp::SHALLOW_COPY)
{
setUseDisplayList(false);
setUpdateCallback(new UpdateVertex);
setDataVariance(osg::Object::DYNAMIC);
_needToComputeMatrix = true;
_matrixFromSkeletonToGeometry = _invMatrixFromSkeletonToGeometry = osg::Matrix::identity();
}
RigGeometry::RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop) :
osg::Geometry(b,copyop),
_positionSource(b._positionSource),
_normalSource(b._normalSource),
_vertexInfluenceSet(b._vertexInfluenceSet),
_vertexInfluenceMap(b._vertexInfluenceMap),
_transformVertexes(b._transformVertexes),
_needToComputeMatrix(b._needToComputeMatrix)
{
}
void RigGeometry::buildTransformer(Skeleton* root)
{
Bone::BoneMap bm = root->getBoneMap();
_transformVertexes.init(bm, _vertexInfluenceSet.getUniqVertexSetToBoneSetList());
_root = root;
}
void RigGeometry::buildVertexSet()
{
if (!_vertexInfluenceMap.valid())
{
osg::notify(osg::WARN) << "buildVertexSet can't be called without VertexInfluence already set to the RigGeometry ( " << getName() << " ) " << std::endl;
return;
}
_vertexInfluenceSet.clear();
for (osgAnimation::VertexInfluenceMap::iterator it = _vertexInfluenceMap->begin();
it != _vertexInfluenceMap->end();
it++)
_vertexInfluenceSet.addVertexInfluence(it->second);
_vertexInfluenceSet.buildVertex2BoneList();
_vertexInfluenceSet.buildUniqVertexSetToBoneSetList();
std::cout << "uniq groups " << _vertexInfluenceSet.getUniqVertexSetToBoneSetList().size() << " for " << getName() << std::endl;
}
void RigGeometry::computeMatrixFromRootSkeleton()
{
if (!_root.valid())
{
osg::notify(osg::WARN) << "Warning " << className() <<"::computeMatrixFromRootSkeleton if you have this message it means you miss to call buildTransformer(Skeleton* root), or your RigGeometry (" << getName() <<") is not attached to a Skeleton subgraph" << std::endl;
return;
}
osg::MatrixList mtxList = getParent(0)->getWorldMatrices(_root.get());
_matrixFromSkeletonToGeometry = mtxList[0];
_invMatrixFromSkeletonToGeometry = osg::Matrix::inverse(_matrixFromSkeletonToGeometry);
_needToComputeMatrix = false;
}
void RigGeometry::transformSoftwareMethod()
{
setUseDisplayList(false);
setUseVertexBufferObjects(true);
// std::cout << getName() << " _matrixFromSkeletonToGeometry" << _matrixFromSkeletonToGeometry << std::endl;
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(getVertexArray());
if (pos && _positionSource.size() != pos->size())
{
_positionSource = std::vector<osg::Vec3>(pos->begin(),pos->end());
getVertexArray()->setDataVariance(osg::Object::DYNAMIC);
}
osg::Vec3Array* normal = dynamic_cast<osg::Vec3Array*>(getNormalArray());
if (normal && _normalSource.size() != normal->size())
{
_normalSource = std::vector<osg::Vec3>(normal->begin(),normal->end());
getNormalArray()->setDataVariance(osg::Object::DYNAMIC);
}
if (!_positionSource.empty())
{
_transformVertexes.compute<osg::Vec3>(_matrixFromSkeletonToGeometry, _invMatrixFromSkeletonToGeometry, &_positionSource.front(), &pos->front());
pos->dirty();
}
if (!_normalSource.empty())
{
_transformVertexes.computeNormal<osg::Vec3>(_matrixFromSkeletonToGeometry, _invMatrixFromSkeletonToGeometry, &_normalSource.front(), &normal->front());
normal->dirty();
}
if (getUseDisplayList())
dirtyDisplayList();
dirtyBound();
}
const osgAnimation::Skeleton* RigGeometry::getSkeleton() const { return _root.get(); }
osgAnimation::Skeleton* RigGeometry::getSkeleton() { return _root.get(); }