Files
OpenSceneGraph/src/osgPlugins/osg/Depth.cpp
Robert Osfield 84d2d01163 Added support for osg::MemoryManager which is based upon Paul Nettle's
memory manager published at flipcode.com.  This can be turned on
with the OSG_USE_MEMORY_MANGER option which then uses custom global
new and delete operators as well as provide osgNew and osgDelete macro's
which add ability to log line and file from which calls are made.

Updated osg,osgUtil,osgDB,osgText and osgPlugins/osg to use osgNew/osgDelete,
and fixed memory leaks highlighted by the new memory manager.
2002-03-26 23:52:52 +00:00

117 lines
3.1 KiB
C++

#include "osg/Depth"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Depth_readLocalData(Object& obj, Input& fr);
bool Depth_writeLocalData(const Object& obj, Output& fw);
bool Depth_matchFuncStr(const char* str,Depth::Function& func);
const char* Depth_getFuncStr(Depth::Function func);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_DepthProxy
(
osgNew osg::Depth,
"Depth",
"Object StateAttribute Depth",
&Depth_readLocalData,
&Depth_writeLocalData
);
bool Depth_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
Depth& depth = static_cast<Depth&>(obj);
Depth::Function func;
if (fr[0].matchWord("function") && Depth_matchFuncStr(fr[1].getStr(),func))
{
depth.setFunction(func);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("writeMask"))
{
if (fr[1].matchWord("TRUE") || fr[1].matchWord("ON"))
{
depth.setWriteMask(true);
fr+=2;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("FALSE") || fr[1].matchWord("OFF"))
{
depth.setWriteMask(false);
fr+=2;
iteratorAdvanced = true;
}
}
double znear,zfar;
if (fr[0].matchWord("range") && fr[1].getDouble(znear) && fr[2].getDouble(zfar))
{
depth.setRange(znear,zfar);
fr+=2;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool Depth_writeLocalData(const Object& obj,Output& fw)
{
const Depth& depth = static_cast<const Depth&>(obj);
fw.indent() << "function " << Depth_getFuncStr(depth.getFunction()) << std::endl;
fw.indent() << "writeMask ";
if (depth.getWriteMask()) fw << "TRUE" << std::endl;
else fw << "TRUE" << std::endl;
fw.indent() << "range " << depth.getZNear() << " " << depth.getZFar() << std::endl;
return true;
}
bool Depth_matchFuncStr(const char* str,Depth::Function& func)
{
if (strcmp(str,"NEVER")==0) func = Depth::NEVER;
else if (strcmp(str,"LESS")==0) func = Depth::LESS;
else if (strcmp(str,"EQUAL")==0) func = Depth::EQUAL;
else if (strcmp(str,"LEQUAL")==0) func = Depth::LEQUAL;
else if (strcmp(str,"GREATER")==0) func = Depth::GREATER;
else if (strcmp(str,"NOTEQUAL")==0) func = Depth::NOTEQUAL;
else if (strcmp(str,"GEQUAL")==0) func = Depth::GEQUAL;
else if (strcmp(str,"ALWAYS")==0) func = Depth::ALWAYS;
else return false;
return true;
}
const char* Depth_getFuncStr(Depth::Function func)
{
switch(func)
{
case(Depth::NEVER): return "NEVER";
case(Depth::LESS): return "LESS";
case(Depth::EQUAL): return "EQUAL";
case(Depth::LEQUAL): return "LEQUAL";
case(Depth::GREATER): return "GREATER";
case(Depth::NOTEQUAL): return "NOTEQUAL";
case(Depth::GEQUAL): return "GEQUAL";
case(Depth::ALWAYS): return "ALWAYS";
}
return "";
}