Files
OpenSceneGraph/src/osgPlugins/osg/Shader.cpp
Robert Osfield 84e8338be1 From Mike Weiblen, "adds sourcefiles for beginnings of .osg fileformat i/o support
> - enhancemens to core GLSL classes to support file i/o"
2005-04-07 20:23:58 +00:00

96 lines
2.1 KiB
C++

#include "osg/Shader"
#include <iostream>
#include <sstream>
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
using namespace std;
// forward declare functions to use later.
bool Shader_readLocalData(Object& obj, Input& fr);
bool Shader_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_ShaderProxy
(
new osg::Shader,
"Shader",
"Object Shader",
&Shader_readLocalData,
&Shader_writeLocalData
);
bool Shader_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
Shader& shader = static_cast<Shader&>(obj);
if (fr.matchSequence("type %s"))
{
shader.setType( Shader::getTypeId(fr[1].getStr()) );
fr+=2;
iteratorAdvanced = true;
}
if (fr.matchSequence("name %s"))
{
shader.setName(fr[1].getStr());
fr+=2;
iteratorAdvanced = true;
}
if (fr.matchSequence("code {")) {
std::string code;
fr += 2;
iteratorAdvanced = true;
int entry = fr[0].getNoNestedBrackets();
while (!fr.eof() && fr[0].getNoNestedBrackets() >= entry) {
if (fr[0].getStr()) {
code.append(std::string(fr[0].getStr()));
code += '\n' ;
}
++fr;
}
shader.setShaderSource(code.c_str());
}
return iteratorAdvanced;
}
bool Shader_writeLocalData(const Object& obj,Output& fw)
{
const Shader& shader = static_cast<const Shader&>(obj);
fw.indent() << "type " << shader.getTypename() << std::endl;
if (!shader.getName().empty()) fw.indent() << "name "<<fw.wrapString(shader.getName())<< std::endl;
// split source text into individual lines
std::vector<std::string> lines;
std::istringstream iss(shader.getShaderSource());
std::string line;
while (std::getline(iss, line)) {
lines.push_back(line);
}
fw.indent() << "code {\n";
fw.moveIn();
std::vector<std::string>::const_iterator j;
for (j=lines.begin(); j!=lines.end(); ++j) {
fw.indent() << "\"" << *j << "\"\n";
}
fw.moveOut();
fw.indent() << "}\n";
return true;
}