Files
OpenSceneGraph/include/osg/TextureCubeMap
Robert Osfield 0b27e5c381 Updates to Texture and TextureCubeMap to clean up the code so they share
much more of the core texture setup code. This largely invloved paramterizing
the applyImmediateMode, which has also been rename applyTexImage to reflect
its functionality better.
2002-03-20 11:24:47 +00:00

60 lines
1.6 KiB
C++

//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
// -*-c++-*-
#ifndef OSG_TEXTURECUBEMAP
#define OSG_TEXTURECUBEMAP 1
#include <osg/Texture>
namespace osg {
/** TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality.*/
class SG_EXPORT TextureCubeMap : public Texture
{
public :
TextureCubeMap();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TextureCubeMap(const TextureCubeMap& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Texture(cm,copyop) {}
META_StateAttribute(TextureCubeMap,(Type)(TEXTURE_0+_textureUnit));
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& rhs) const;
enum Face {
POSITIVE_X=0,
NEGATIVE_X=1,
POSITIVE_Y=2,
NEGATIVE_Y=3,
POSITIVE_Z=4,
NEGATIVE_Z=5
};
/** Set the texture image. */
void setImage( const Face, Image* image);
/** On first apply (unless already compiled), create the minmapped
* texture and bind it, subsequent apply will simple bind to texture.*/
virtual void apply(State& state) const;
protected :
virtual ~TextureCubeMap();
bool imagesValid() const;
void setImage(Image* image) {} // prevent call to Texture::setImage(Image* image)
mutable ref_ptr<Image> _images[6];
};
}
#endif