much more of the core texture setup code. This largely invloved paramterizing the applyImmediateMode, which has also been rename applyTexImage to reflect its functionality better.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
|
|
//Distributed under the terms of the GNU Library General Public License (LGPL)
|
|
//as published by the Free Software Foundation.
|
|
|
|
// -*-c++-*-
|
|
|
|
#ifndef OSG_TEXTURECUBEMAP
|
|
#define OSG_TEXTURECUBEMAP 1
|
|
|
|
#include <osg/Texture>
|
|
|
|
|
|
namespace osg {
|
|
|
|
/** TextureCubeMap state class which encapsulates OpenGl texture cubemap functionality.*/
|
|
class SG_EXPORT TextureCubeMap : public Texture
|
|
{
|
|
|
|
public :
|
|
|
|
TextureCubeMap();
|
|
|
|
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
|
|
TextureCubeMap(const TextureCubeMap& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
|
|
Texture(cm,copyop) {}
|
|
|
|
META_StateAttribute(TextureCubeMap,(Type)(TEXTURE_0+_textureUnit));
|
|
|
|
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
|
|
virtual int compare(const StateAttribute& rhs) const;
|
|
|
|
enum Face {
|
|
POSITIVE_X=0,
|
|
NEGATIVE_X=1,
|
|
POSITIVE_Y=2,
|
|
NEGATIVE_Y=3,
|
|
POSITIVE_Z=4,
|
|
NEGATIVE_Z=5
|
|
};
|
|
|
|
/** Set the texture image. */
|
|
void setImage( const Face, Image* image);
|
|
|
|
/** On first apply (unless already compiled), create the minmapped
|
|
* texture and bind it, subsequent apply will simple bind to texture.*/
|
|
virtual void apply(State& state) const;
|
|
|
|
protected :
|
|
|
|
virtual ~TextureCubeMap();
|
|
bool imagesValid() const;
|
|
void setImage(Image* image) {} // prevent call to Texture::setImage(Image* image)
|
|
|
|
mutable ref_ptr<Image> _images[6];
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|