Files
OpenSceneGraph/src/osgPlugins/ive/PrimitiveSet.cpp
2005-11-17 15:03:51 +00:00

59 lines
1.8 KiB
C++

/**********************************************************************
*
* FILE: PrimitiveSet.cpp
*
* DESCRIPTION: Read/Write osg::PrimitiveSet in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 18.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "Object.h"
#include "PrimitiveSet.h"
using namespace ive;
void PrimitiveSet::write(DataOutputStream* out){
// Write PrimitiveSet's identification.
out->writeInt(IVEPRIMITIVESET);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->write(out);
}
else
throw Exception("PrimitiveSet::write(): Could not cast this osg::PrimitiveSet to an osg::Object.");
// Write PrimitiveSet's properties.
out->writeInt(getMode());
}
void PrimitiveSet::read(DataInputStream* in){
// Read PrimitiveSet's identification.
int id = in->peekInt();
if(id == IVEPRIMITIVESET){
// Code to read PrimitiveSet's properties.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj){
((ive::Object*)(obj))->read(in);
}
else
throw Exception("PrimitiveSet::read(): Could not cast this osg::PrimitiveSet to an osg::Object.");
// Read in primitiveset properties.
setMode(in->readInt());
}
else{
throw Exception("PrimitiveSet::read(): Expected PrimitiveSet identification.");
}
}