Files
OpenSceneGraph/src/osgWrappers/osgUtil/ReflectionMapGenerator.cpp
Robert Osfield 0e475106dc Updated wrappers
2007-08-10 17:44:54 +00:00

44 lines
1.7 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osgUtil/ReflectionMapGenerator>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgUtil::ReflectionMapGenerator)
I_DeclaringFile("osgUtil/ReflectionMapGenerator");
I_BaseType(osgUtil::CubeMapGenerator);
I_ConstructorWithDefaults1(IN, int, texture_size, 64,
Properties::NON_EXPLICIT,
____ReflectionMapGenerator__int,
"",
"");
I_ConstructorWithDefaults2(IN, const osgUtil::ReflectionMapGenerator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ReflectionMapGenerator__C5_ReflectionMapGenerator_R1__C5_osg_CopyOp_R1,
"",
"");
I_ProtectedMethod1(osg::Vec4, compute_color, IN, const osg::Vec3 &, R,
Properties::VIRTUAL,
Properties::CONST,
__osg_Vec4__compute_color__C5_osg_Vec3_R1,
"Override this method to define how colors are computed. ",
"The parameter R is the reflection vector, pointing from the center of the cube. The return value should be the RGBA color associated with that reflection ray. ");
END_REFLECTOR