Files
OpenSceneGraph/src/osgWrappers/osg/NodeCallback.cpp
Robert Osfield 882a909df8 Updated wrappers
2006-07-18 20:53:16 +00:00

44 lines
1.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Node>
#include <osg/NodeCallback>
#include <osg/NodeVisitor>
#include <osg/Object>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::NodeCallback)
I_VirtualBaseType(osg::Object);
I_Constructor0();
I_Constructor2(IN, const osg::NodeCallback &, nc, IN, const osg::CopyOp &, x);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method2(void, traverse, IN, osg::Node *, node, IN, osg::NodeVisitor *, nv);
I_Method1(void, setNestedCallback, IN, osg::NodeCallback *, nc);
I_Method0(osg::NodeCallback *, getNestedCallback);
I_Method0(const osg::NodeCallback *, getNestedCallback);
I_Method1(void, addNestedCallback, IN, osg::NodeCallback *, nc);
I_Method1(void, removeNestedCallback, IN, osg::NodeCallback *, nc);
I_Property(osg::NodeCallback *, NestedCallback);
END_REFLECTOR