64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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#include <osg/Matrix>
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#include <osg/Plane>
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#include <osg/Vec3>
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#include <osg/Vec4>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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#include <osg/io_utils>
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BEGIN_VALUE_REFLECTOR(osg::Plane)
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I_ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
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I_Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
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I_Constructor0();
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I_Constructor1(IN, const osg::Plane &, pl);
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I_Constructor4(IN, float, a, IN, float, b, IN, float, c, IN, float, d);
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I_Constructor1(IN, const osg::Vec4 &, vec);
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I_Constructor2(IN, const osg::Vec3 &, norm, IN, float, d);
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I_Constructor3(IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3);
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I_Constructor2(IN, const osg::Vec3 &, norm, IN, const osg::Vec3 &, point);
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I_Method1(void, set, IN, const osg::Plane &, pl);
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I_Method4(void, set, IN, float, a, IN, float, b, IN, float, c, IN, float, d);
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I_Method1(void, set, IN, const osg::Vec4 &, vec);
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I_Method2(void, set, IN, const osg::Vec3 &, norm, IN, float, d);
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I_Method3(void, set, IN, const osg::Vec3 &, v1, IN, const osg::Vec3 &, v2, IN, const osg::Vec3 &, v3);
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I_Method2(void, set, IN, const osg::Vec3 &, norm, IN, const osg::Vec3 &, point);
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I_Method0(void, flip);
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I_Method0(void, makeUnitLength);
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I_Method0(void, calculateUpperLowerBBCorners);
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I_Method0(bool, valid);
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I_Method0(float *, ptr);
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I_Method0(const float *, ptr);
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I_Method0(osg::Vec4 &, asVec4);
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I_Method0(const osg::Vec4 &, asVec4);
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I_Method0(osg::Vec3, getNormal);
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I_Method1(float, distance, IN, const osg::Vec3 &, v);
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I_Method1(int, intersect, IN, const std::vector< osg::Vec3 > &, vertices);
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I_Method1(int, intersect, IN, const osg::BoundingSphere &, bs);
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I_Method1(int, intersect, IN, const osg::BoundingBox &, bb);
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I_Method1(void, transform, IN, const osg::Matrix &, matrix);
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I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix);
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I_WriteOnlyProperty(const osg::Vec4 &, );
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I_ReadOnlyProperty(osg::Vec3, Normal);
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END_REFLECTOR
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