102 lines
4.1 KiB
C++
102 lines
4.1 KiB
C++
// ***************************************************************************
|
|
//
|
|
// Generated automatically by genwrapper.
|
|
// Please DO NOT EDIT this file!
|
|
//
|
|
// ***************************************************************************
|
|
|
|
#include <osgIntrospection/ReflectionMacros>
|
|
#include <osgIntrospection/TypedMethodInfo>
|
|
#include <osgIntrospection/Attributes>
|
|
|
|
#include <osg/BoundingBox>
|
|
#include <osg/CopyOp>
|
|
#include <osg/Drawable>
|
|
#include <osg/Object>
|
|
#include <osg/PrimitiveSet>
|
|
#include <osg/Shape>
|
|
#include <osg/ShapeDrawable>
|
|
#include <osg/State>
|
|
#include <osg/Vec4>
|
|
|
|
// Must undefine IN and OUT macros defined in Windows headers
|
|
#ifdef IN
|
|
#undef IN
|
|
#endif
|
|
#ifdef OUT
|
|
#undef OUT
|
|
#endif
|
|
|
|
BEGIN_OBJECT_REFLECTOR(osg::ShapeDrawable)
|
|
I_BaseType(osg::Drawable);
|
|
I_Constructor0();
|
|
I_ConstructorWithDefaults2(IN, osg::Shape *, shape, , IN, osg::TessellationHints *, hints, 0);
|
|
I_ConstructorWithDefaults2(IN, const osg::ShapeDrawable &, pg, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
|
|
I_Method0(osg::Object *, cloneType);
|
|
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
|
|
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
|
|
I_Method0(const char *, libraryName);
|
|
I_Method0(const char *, className);
|
|
I_Method1(void, setColor, IN, const osg::Vec4 &, color);
|
|
I_Method0(const osg::Vec4 &, getColor);
|
|
I_Method1(void, setTessellationHints, IN, osg::TessellationHints *, hints);
|
|
I_Method0(osg::TessellationHints *, getTessellationHints);
|
|
I_Method0(const osg::TessellationHints *, getTessellationHints);
|
|
I_Method1(void, drawImplementation, IN, osg::State &, state);
|
|
I_Method1(bool, supports, IN, const osg::Drawable::AttributeFunctor &, x);
|
|
I_Method1(bool, supports, IN, const osg::Drawable::ConstAttributeFunctor &, x);
|
|
I_Method1(void, accept, IN, osg::Drawable::ConstAttributeFunctor &, af);
|
|
I_Method1(bool, supports, IN, const osg::PrimitiveFunctor &, x);
|
|
I_Method1(void, accept, IN, osg::PrimitiveFunctor &, pf);
|
|
I_Method0(osg::BoundingBox, computeBound);
|
|
I_Property(const osg::Vec4 &, Color);
|
|
I_Property(osg::TessellationHints *, TessellationHints);
|
|
END_REFLECTOR
|
|
|
|
BEGIN_ENUM_REFLECTOR(osg::TessellationHints::TessellationMode)
|
|
I_EnumLabel(osg::TessellationHints::USE_SHAPE_DEFAULTS);
|
|
I_EnumLabel(osg::TessellationHints::USE_TARGET_NUM_FACES);
|
|
END_REFLECTOR
|
|
|
|
BEGIN_OBJECT_REFLECTOR(osg::TessellationHints)
|
|
I_BaseType(osg::Object);
|
|
I_Constructor0();
|
|
I_ConstructorWithDefaults2(IN, const osg::TessellationHints &, tess, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
|
|
I_Method0(osg::Object *, cloneType);
|
|
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
|
|
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
|
|
I_Method0(const char *, libraryName);
|
|
I_Method0(const char *, className);
|
|
I_Method1(void, setTessellationMode, IN, osg::TessellationHints::TessellationMode, mode);
|
|
I_Method0(osg::TessellationHints::TessellationMode, getTessellationMode);
|
|
I_Method1(void, setDetailRatio, IN, float, ratio);
|
|
I_Method0(float, getDetailRatio);
|
|
I_Method1(void, setTargetNumFaces, IN, unsigned int, target);
|
|
I_Method0(unsigned int, getTargetNumFaces);
|
|
I_Method1(void, setCreateFrontFace, IN, bool, on);
|
|
I_Method0(bool, getCreateFrontFace);
|
|
I_Method1(void, setCreateBackFace, IN, bool, on);
|
|
I_Method0(bool, getCreateBackFace);
|
|
I_Method1(void, setCreateNormals, IN, bool, on);
|
|
I_Method0(bool, getCreateNormals);
|
|
I_Method1(void, setCreateTextureCoords, IN, bool, on);
|
|
I_Method0(bool, getCreateTextureCoords);
|
|
I_Method1(void, setCreateTop, IN, bool, on);
|
|
I_Method0(bool, getCreateTop);
|
|
I_Method1(void, setCreateBody, IN, bool, on);
|
|
I_Method0(bool, getCreateBody);
|
|
I_Method1(void, setCreateBottom, IN, bool, on);
|
|
I_Method0(bool, getCreateBottom);
|
|
I_Property(bool, CreateBackFace);
|
|
I_Property(bool, CreateBody);
|
|
I_Property(bool, CreateBottom);
|
|
I_Property(bool, CreateFrontFace);
|
|
I_Property(bool, CreateNormals);
|
|
I_Property(bool, CreateTextureCoords);
|
|
I_Property(bool, CreateTop);
|
|
I_Property(float, DetailRatio);
|
|
I_Property(unsigned int, TargetNumFaces);
|
|
I_Property(osg::TessellationHints::TessellationMode, TessellationMode);
|
|
END_REFLECTOR
|
|
|