Files
OpenSceneGraph/src/osgWrappers/osgFX/Effect.cpp
Robert Osfield 882a909df8 Updated wrappers
2006-07-18 20:53:16 +00:00

55 lines
1.8 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgFX/Effect>
#include <osgFX/Technique>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osgFX::Effect::TechniqueSelection)
I_EnumLabel(osgFX::Effect::AUTO_DETECT);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgFX::Effect)
I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgFX::Effect &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(const char *, effectName);
I_Method0(const char *, effectDescription);
I_Method0(const char *, effectAuthor);
I_Method0(bool, getEnabled);
I_Method1(void, setEnabled, IN, bool, v);
I_Method0(void, setUpDemo);
I_Method0(int, getNumTechniques);
I_Method1(osgFX::Technique *, getTechnique, IN, int, i);
I_Method1(const osgFX::Technique *, getTechnique, IN, int, i);
I_Method0(int, getSelectedTechnique);
I_MethodWithDefaults1(void, selectTechnique, IN, int, i, osgFX::Effect::AUTO_DETECT);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method1(void, inherited_traverse, IN, osg::NodeVisitor &, nv);
I_Property(bool, Enabled);
I_ReadOnlyProperty(int, SelectedTechnique);
I_ArrayProperty_G(osgFX::Technique *, Technique, Techniques, int, void);
END_REFLECTOR