Files
OpenSceneGraph/src/osgWrappers/osgSim/VisibilityGroup.cpp
Robert Osfield 882a909df8 Updated wrappers
2006-07-18 20:53:16 +00:00

49 lines
1.7 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgSim/VisibilityGroup>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgSim::VisibilityGroup)
I_BaseType(osg::Group);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgSim::VisibilityGroup &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
I_Method1(void, setVisibilityVolume, IN, osg::Node *, node);
I_Method0(osg::Node *, getVisibilityVolume);
I_Method0(const osg::Node *, getVisibilityVolume);
I_Method1(void, setVolumeIntersectionMask, IN, osg::Node::NodeMask, mask);
I_Method0(osg::Node::NodeMask, getVolumeIntersectionMask);
I_Method1(void, setSegmentLength, IN, float, length);
I_Method0(float, getSegmentLength);
I_Property(float, SegmentLength);
I_Property(osg::Node *, VisibilityVolume);
I_Property(osg::Node::NodeMask, VolumeIntersectionMask);
END_REFLECTOR