Files
OpenSceneGraph/src/osgAnimation/UpdateMatrixTransform.cpp
2012-03-21 17:36:20 +00:00

68 lines
2.6 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/UpdateMatrixTransform>
#include <osg/NodeVisitor>
#include <osg/MatrixTransform>
using namespace osgAnimation;
UpdateMatrixTransform::UpdateMatrixTransform( const UpdateMatrixTransform& apc,const osg::CopyOp& copyop) : osg::Object(apc,copyop), AnimationUpdateCallback<osg::NodeCallback>(apc, copyop)
{
_transforms = StackedTransform(apc.getStackedTransforms(), copyop);
}
UpdateMatrixTransform::UpdateMatrixTransform(const std::string& name) : AnimationUpdateCallback<osg::NodeCallback>(name)
{
}
/** Callback method called by the NodeVisitor when visiting a node.*/
void UpdateMatrixTransform::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
osg::MatrixTransform* matrixTransform = dynamic_cast<osg::MatrixTransform*>(node);
if (matrixTransform)
{
// here we would prefer to have a flag inside transform stack in order to avoid update and a dirty state in matrixTransform if it's not require.
_transforms.update();
const osg::Matrix& matrix = _transforms.getMatrix();
matrixTransform->setMatrix(matrix);
}
}
traverse(node,nv);
}
bool UpdateMatrixTransform::link(osgAnimation::Channel* channel)
{
const std::string& channelName = channel->getName();
// check if we can link a StackedTransformElement to the current Channel
for (StackedTransform::iterator it = _transforms.begin(); it != _transforms.end(); ++it)
{
StackedTransformElement* element = it->get();
if (element && !element->getName().empty() && channelName == element->getName())
{
Target* target = element->getOrCreateTarget();
if (target && channel->setTarget(target))
return true;
}
}
OSG_INFO << "UpdateMatrixTransform::link Channel " << channel->getName() << " does not contain a symbolic name that can be linked to a StackedTransformElement." << std::endl;
return false;
}