Files
OpenSceneGraph/src/osgWrappers/osgFX/MultiTextureControl.cpp
Robert Osfield 89c99a88fa Added computeDataVariance method into osg::Object and implementations in Drawable and StateSet,
and calling of osgUtil::StaticObjectDetectionVisitor in osgViewer::Viewer
2007-02-14 11:24:42 +00:00

89 lines
3.1 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgFX/MultiTextureControl>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgFX::MultiTextureControl)
I_BaseType(osg::Group);
I_Constructor0(____MultiTextureControl,
"",
"");
I_ConstructorWithDefaults2(IN, const osgFX::MultiTextureControl &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____MultiTextureControl__C5_MultiTextureControl_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method2(void, setTextureWeight, IN, unsigned int, unit, IN, float, weight,
Properties::NON_VIRTUAL,
__void__setTextureWeight__unsigned_int__float,
"",
"");
I_Method1(float, getTextureWeight, IN, unsigned int, unit,
Properties::NON_VIRTUAL,
__float__getTextureWeight__unsigned_int,
"",
"");
I_Method0(unsigned int, getNumTextureWeights,
Properties::NON_VIRTUAL,
__unsigned_int__getNumTextureWeights,
"",
"");
I_ArrayProperty(float, TextureWeight,
__float__getTextureWeight__unsigned_int,
__void__setTextureWeight__unsigned_int__float,
__unsigned_int__getNumTextureWeights,
0,
0,
0);
END_REFLECTOR