Files
OpenSceneGraph/src/osgWrappers/osgShadow/ShadowedScene.cpp
Robert Osfield 89c99a88fa Added computeDataVariance method into osg::Object and implementations in Drawable and StateSet,
and calling of osgUtil::StaticObjectDetectionVisitor in osgViewer::Viewer
2007-02-14 11:24:42 +00:00

127 lines
4.8 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osgShadow/ShadowTechnique>
#include <osgShadow/ShadowedScene>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowedScene)
I_BaseType(osg::Group);
I_Constructor0(____ShadowedScene,
"",
"");
I_ConstructorWithDefaults2(IN, const osgShadow::ShadowedScene &, es, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ShadowedScene__C5_ShadowedScene_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method1(void, traverse, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__traverse__osg_NodeVisitor_R1,
"Traverse downwards : calls children's accept method with NodeVisitor. ",
"");
I_Method1(void, setRecievesShadowTraversalMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,
__void__setRecievesShadowTraversalMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getRecievesShadowTraversalMask,
Properties::NON_VIRTUAL,
__unsigned_int__getRecievesShadowTraversalMask,
"",
"");
I_Method1(void, setCastsShadowTraversalMask, IN, unsigned int, mask,
Properties::NON_VIRTUAL,
__void__setCastsShadowTraversalMask__unsigned_int,
"",
"");
I_Method0(unsigned int, getCastsShadowTraversalMask,
Properties::NON_VIRTUAL,
__unsigned_int__getCastsShadowTraversalMask,
"",
"");
I_Method1(void, setShadowTechnique, IN, osgShadow::ShadowTechnique *, technique,
Properties::NON_VIRTUAL,
__void__setShadowTechnique__ShadowTechnique_P1,
"",
"");
I_Method0(osgShadow::ShadowTechnique *, getShadowTechnique,
Properties::NON_VIRTUAL,
__ShadowTechnique_P1__getShadowTechnique,
"",
"");
I_Method0(const osgShadow::ShadowTechnique *, getShadowTechnique,
Properties::NON_VIRTUAL,
__C5_ShadowTechnique_P1__getShadowTechnique,
"",
"");
I_Method0(void, cleanSceneGraph,
Properties::NON_VIRTUAL,
__void__cleanSceneGraph,
"Clean scene graph from any shadow technique specific nodes, state and drawables. ",
"");
I_Method0(void, dirty,
Properties::NON_VIRTUAL,
__void__dirty,
"Dirty any cache data structures held in the attached ShadowTechnqiue. ",
"");
I_SimpleProperty(unsigned int, CastsShadowTraversalMask,
__unsigned_int__getCastsShadowTraversalMask,
__void__setCastsShadowTraversalMask__unsigned_int);
I_SimpleProperty(unsigned int, RecievesShadowTraversalMask,
__unsigned_int__getRecievesShadowTraversalMask,
__void__setRecievesShadowTraversalMask__unsigned_int);
I_SimpleProperty(osgShadow::ShadowTechnique *, ShadowTechnique,
__ShadowTechnique_P1__getShadowTechnique,
__void__setShadowTechnique__ShadowTechnique_P1);
END_REFLECTOR