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OpenSceneGraph/include/osg/VisualsSettings
Robert Osfield 296865e250 Adding support for controlling visual settings via environmental variables
and command line paramters.  Including support for stereo and stencil buffer.
2001-12-19 00:38:23 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_VISUALSSETTINGS
#define OSG_VISUALSSETTINGS 1
#include <osg/Referenced>
#include <string>
#include <vector>
namespace osg {
/** VisualsSettings class for encapsulating what visuals are required and
* have been set up, and the status of stereo viewing.*/
class SG_EXPORT VisualsSettings : public osg::Referenced
{
public:
VisualsSettings()
{
setDefaults();
readEnvironmentalVariables();
}
VisualsSettings(std::vector<std::string>& commandLine)
{
setDefaults();
readEnvironmentalVariables();
readCommandLine(commandLine);
}
VisualsSettings(const VisualsSettings& vs);
virtual ~VisualsSettings();
VisualsSettings& operator = (const VisualsSettings& vs);
void merge(const VisualsSettings& vs);
void setDefaults();
void readEnvironmentalVariables();
/** read the command line string list, removing any matched control sequences.*/
void readCommandLine(std::vector<std::string>& commandLine);
void setStereo(const bool on) { _stereo = on; }
const bool getStereo() const { return _stereo; }
enum StereoMode
{
QUAD_BUFFER,
ANAGLYPHIC,
HORIZONTAL_SPLIT,
VERTICAL_SPLIT
};
void setStereoMode(const StereoMode mode) { _stereoMode = mode; }
const StereoMode getStereoMode() const { return _stereoMode; }
void setEyeSeperation(const float eyeSeperation) { _eyeSeperation = eyeSeperation; }
const float getEyeSeperation() const { return _eyeSeperation; }
void setScreenDistance(const float distance) { _screenDistance = distance; }
const float getScreenDistance() const { return _screenDistance; }
void setDoubleBuffer(const bool flag) { _doubleBuffer = flag; }
const bool getDoubleBuffer() const { return _doubleBuffer; }
void setRGB(const bool flag) { _RGB = flag; }
const bool getRGB() const { return _RGB; }
void setDepthBuffer(const bool flag) { _depthBuffer = flag; }
const bool getDepthBuffer() const { return _depthBuffer; }
void setMinimumNumAlphaBits(const unsigned int bits) { _minimumNumberAlphaBits = bits; }
const unsigned int getMinimumNumAlphaBits() const { return _minimumNumberAlphaBits; }
const bool getAlphaBuffer() const { return _minimumNumberAlphaBits!=0; }
void setMinimumNumStencilBits(const unsigned int bits) { _minimumNumberStencilBits = bits; }
const unsigned int getMinimumNumStencilBits() const { return _minimumNumberStencilBits; }
const bool getStencilBuffer() const { return _minimumNumberStencilBits!=0; }
protected:
void copy(const VisualsSettings& vs);
bool _stereo;
StereoMode _stereoMode;
float _eyeSeperation;
float _screenDistance;
bool _doubleBuffer;
bool _RGB;
bool _depthBuffer;
unsigned int _minimumNumberAlphaBits;
unsigned int _minimumNumberStencilBits;
};
}
# endif