Files
OpenSceneGraph/src/osgTerrain/Layer.cpp
2007-08-29 12:18:41 +00:00

363 lines
10 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/Layer>
#include <osg/Notify>
using namespace osgTerrain;
Layer::Layer()
{
}
Layer::Layer(const Layer& layer,const osg::CopyOp& copyop):
osg::Object(layer,copyop),
_filename(layer._filename)
{
}
Layer::~Layer()
{
}
osg::BoundingSphere Layer::computeBound() const
{
osg::BoundingSphere bs;
if (!getLocator()) return bs;
osg::Vec3d v;
if (getLocator()->convertLocalToModel(osg::Vec3d(0.0,0.0,0.0), v))
{
bs.expandBy(v);
}
if (getLocator()->convertLocalToModel(osg::Vec3d(1.0,0.0,0.0), v))
{
bs.expandBy(v);
}
if (getLocator()->convertLocalToModel(osg::Vec3d(1.0,1.0,0.0), v))
{
bs.expandBy(v);
}
if (getLocator()->convertLocalToModel(osg::Vec3d(0.0,1.0,0.0), v))
{
bs.expandBy(v);
}
return bs;
}
/////////////////////////////////////////////////////////////////////////////
//
// ImageLayer
//
ImageLayer::ImageLayer()
{
}
ImageLayer::ImageLayer(const ImageLayer& imageLayer,const osg::CopyOp& copyop):
Layer(imageLayer, copyop),
_image(imageLayer._image)
{
}
void ImageLayer::setImage(osg::Image* image)
{
_image = image;
}
template <typename T, class O>
void _processRow(unsigned int num, GLenum pixelFormat, T* data,const O& operation)
{
switch(pixelFormat)
{
case(GL_LUMINANCE): { for(unsigned int i=0;i<num;++i) { operation(*data++); } } break;
case(GL_ALPHA): { for(unsigned int i=0;i<num;++i) { operation(*data++); } } break;
case(GL_LUMINANCE_ALPHA): { for(unsigned int i=0;i<num;++i) { operation(*data++); operation(*data++); } } break;
case(GL_RGB): { for(unsigned int i=0;i<num;++i) { operation(*data++); operation(*data++); operation(*data++); } } break;
case(GL_RGBA): { for(unsigned int i=0;i<num;++i) { operation(*data++); operation(*data++); operation(*data++); operation(*data++); } } break;
case(GL_BGR): { for(unsigned int i=0;i<num;++i) { operation(*data++); operation(*data++); operation(*data++); } } break;
case(GL_BGRA): { for(unsigned int i=0;i<num;++i) { operation(*data++); operation(*data++); operation(*data++); operation(*data++); } } break;
}
}
template <class O>
void processRow(unsigned int num, GLenum pixelFormat, GLenum dataType, unsigned char* data, const O& operation)
{
switch(dataType)
{
case(GL_BYTE): _processRow(num,pixelFormat, (char*)data, operation); break;
case(GL_UNSIGNED_BYTE): _processRow(num,pixelFormat, (unsigned char*)data, operation); break;
case(GL_SHORT): _processRow(num,pixelFormat, (short*) data, operation); break;
case(GL_UNSIGNED_SHORT): _processRow(num,pixelFormat, (unsigned short*)data, operation); break;
case(GL_INT): _processRow(num,pixelFormat, (int*) data, operation); break;
case(GL_UNSIGNED_INT): _processRow(num,pixelFormat, (unsigned int*) data, operation); break;
case(GL_FLOAT): _processRow(num,pixelFormat, (float*) data, operation); break;
}
}
template <class O>
void processImage(osg::Image* image, const O& operation)
{
if (!image) return;
for(int r=0;r<image->r();++r)
{
for(int t=0;t<image->t();++t)
{
processRow(image->s(), image->getPixelFormat(), image->getDataType(), image->data(0,t,r), operation);
}
}
}
struct TransformOperator
{
TransformOperator(float offset, float scale):
_offset(offset),
_scale(scale) {}
inline void operator() (unsigned char& v) const { v = (unsigned char)(_offset + (float)v * _scale); }
inline void operator() (unsigned short& v) const { v = (unsigned short)(_offset + (float)v * _scale); }
inline void operator() (unsigned int& v) const { v = (unsigned int)(_offset + (float)v * _scale); }
inline void operator() (char& v) const { v = (char)(_offset + (float)v * _scale); }
inline void operator() (short& v) const { v = (short)(_offset + (float)v * _scale); }
inline void operator() (int& v) const { v = (int)(_offset + (float)v * _scale); }
inline void operator() (float& v) const { v = _offset + v * _scale; }
float _offset, _scale;
};
bool ImageLayer::transform(float offset, float scale)
{
if (!_image.valid()) return false;
osg::notify(osg::NOTICE)<<"ImageLayer::transform("<<offset<<","<<scale<<")"<<std::endl;;
processImage(_image.get(), TransformOperator(offset,scale));
dirty();
return true;
}
bool ImageLayer::getValue(unsigned int i, unsigned int j, float& value) const
{
const unsigned char* data = _image->data(i,j);
switch(_image->getDataType())
{
case(GL_BYTE):
value = *((const char*)data);
// osg::notify(osg::NOTICE)<<"byte "<<value<<std::endl;
break;
case(GL_UNSIGNED_BYTE):
value = *data;
// osg::notify(osg::NOTICE)<<"Unsigned byte "<<value<<std::endl;
break;
case(GL_SHORT):
value = *((const short*)data);
// osg::notify(osg::NOTICE)<<"Short "<<value<<std::endl;
break;
case(GL_UNSIGNED_SHORT):
value = *((const unsigned short*)data);
// osg::notify(osg::NOTICE)<<"Unsigned Short "<<value<<std::endl;
break;
case(GL_INT):
value = *((const int*)data);
// osg::notify(osg::NOTICE)<<"Int "<<value<<std::endl;
break;
case(GL_UNSIGNED_INT):
// osg::notify(osg::NOTICE)<<"Unsigned Int "<<value<<std::endl;
value = *((const unsigned int*)data);
break;
case(GL_FLOAT):
// osg::notify(osg::NOTICE)<<"Float "<<value<<std::endl;
value = *((const float*)data);
break;
default:
value = _defaultValue.x();
return false;
}
return true;
}
bool ImageLayer::getValue(unsigned int i, unsigned int j, osg::Vec2& value) const
{
osg::notify(osg::NOTICE)<<"Not implemented yet"<<std::endl;
return false;
}
bool ImageLayer::getValue(unsigned int i, unsigned int j, osg::Vec3& value) const
{
osg::notify(osg::NOTICE)<<"Not implemented yet"<<std::endl;
return false;
}
bool ImageLayer::getValue(unsigned int i, unsigned int j, osg::Vec4& value) const
{
osg::notify(osg::NOTICE)<<"Not implemented yet"<<std::endl;
return false;
}
void ImageLayer::dirty()
{
if (_image.valid()) _image->dirty();
}
void ImageLayer::setModifiedCount(unsigned int value)
{
if (!_image) return;
else _image->setModifiedCount(value);
}
unsigned int ImageLayer::getModifiedCount() const
{
if (!_image) return 0;
else return _image->getModifiedCount();
}
/////////////////////////////////////////////////////////////////////////////
//
// HieghtFieldLayer
//
HeightFieldLayer::HeightFieldLayer():
_modifiedCount(0)
{
}
HeightFieldLayer::HeightFieldLayer(const HeightFieldLayer& hfLayer,const osg::CopyOp& copyop):
Layer(hfLayer,copyop),
_modifiedCount(0),
_heightField(hfLayer._heightField)
{
if (_heightField.valid()) ++_modifiedCount;
}
void HeightFieldLayer::setHeightField(osg::HeightField* hf)
{
_heightField = hf;
dirty();
}
bool HeightFieldLayer::transform(float offset, float scale)
{
if (!_heightField) return false;
osg::FloatArray* heights = _heightField->getFloatArray();
if (!heights) return false;
osg::notify(osg::NOTICE)<<"HeightFieldLayer::transform("<<offset<<","<<scale<<")"<<std::endl;;
for(osg::FloatArray::iterator itr = heights->begin();
itr != heights->end();
++itr)
{
*itr = offset + (*itr) * scale;
}
dirty();
return true;
}
bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, float& value) const
{
value = _heightField->getHeight(i,j);
return true;
}
bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, osg::Vec2& value) const
{
value.x() = _heightField->getHeight(i,j);
value.y() = _defaultValue.y();
return true;
}
bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, osg::Vec3& value) const
{
value.x() = _heightField->getHeight(i,j);
value.y() = _defaultValue.y();
value.z() = _defaultValue.z();
return true;
}
bool HeightFieldLayer::getValue(unsigned int i, unsigned int j, osg::Vec4& value) const
{
value.x() = _heightField->getHeight(i,j);
value.y() = _defaultValue.y();
value.z() = _defaultValue.z();
value.w() = _defaultValue.w();
return true;
}
void HeightFieldLayer::dirty()
{
++_modifiedCount;
}
void HeightFieldLayer::setModifiedCount(unsigned int value)
{
_modifiedCount = value;
}
unsigned int HeightFieldLayer::getModifiedCount() const
{
return _modifiedCount;
}
/////////////////////////////////////////////////////////////////////////////
//
// CompositeLayer
//
CompositeLayer::CompositeLayer()
{
}
CompositeLayer::CompositeLayer(const CompositeLayer& compositeLayer,const osg::CopyOp& copyop):
Layer(compositeLayer,copyop)
{
}
void CompositeLayer::clear()
{
_layers.clear();
}
/////////////////////////////////////////////////////////////////////////////
//
// ProxyLayer
//
ProxyLayer::ProxyLayer()
{
}
ProxyLayer::ProxyLayer(const ProxyLayer& proxyLayer,const osg::CopyOp& copyop):
Layer(proxyLayer,copyop)
{
}
ProxyLayer::~ProxyLayer()
{
}