Files
OpenSceneGraph/doc/doc++/osg/Extensions.html
2003-04-17 16:22:51 +00:00

328 lines
17 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE>class SG_EXPORT osg::Texture::Extensions</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
</HEAD>
<BODY BGCOLOR="#ffffff">
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">Extensions</A></H2></H2><BLOCKQUOTE>Extensions class which encapsulates the querring of extensions and associated function pointers, and provide convinience wrappers to check for the extensions or use the associated functions</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CReferenced,MReferenced.html,CExtensions,MExtensions.html">
<param name=before value="M,M">
<param name=after value="Md_,M">
<param name=indent value="0,1">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.186.40.1">Extensions</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.186.40.2">Extensions</A></B>(const <!1><A HREF="Extensions.html#DOC.2.186.40.2">Extensions</A>&amp; rhs)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.3">lowestCommonDenominator</A></B>(const <!1><A HREF="Extensions.html">Extensions</A>&amp; rhs)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.4">setupGLExtenions</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.5">setMultiTexturingSupported</A></B>(bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.6">isMultiTexturingSupported</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.7">setTextureFilterAnisotropicSupported</A></B>(bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.8">isTextureFilterAnisotropicSupported</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.9">setTextureCompressionARBSupported</A></B>(bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.10">isTextureCompressionARBSupported</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.11">setTextureCompressionS3TCSupported</A></B>(bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.12">isTextureCompressionS3TCSupported</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.13">setTextureMirroredRepeatSupported</A></B>(bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.14">isTextureMirroredRepeatSupported</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.15">setTextureEdgeClampSupported</A></B>(bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.16">isTextureEdgeClampSupported</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.17">setTextureBorderClampSupported</A></B>(bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.18">isTextureBorderClampSupported</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.19">setGenerateMipMapSupported</A></B>(bool flag)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.20">isGenerateMipMapSupported</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.21">setMaxTextureSize</A></B>(GLint maxsize)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLint <B><A HREF="#DOC.2.186.40.22">maxTextureSize</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.23">isCompressedTexImage2DSupported</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.24">setCompressedTexImage2DProc</A></B>(void* <!1><A HREF="Vec4.html#DOC.2.210.8">ptr</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.25">glCompressedTexImage2D</A></B>(GLenum target, GLint level, GLenum internalformat, GLsizei <!1><A HREF="Viewport.html#DOC.2.214.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.214.11">height</A>, GLint border, GLsizei imageSize, const GLvoid* <!1><A HREF="Image.html#DOC.2.79.33">data</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.26">setCompressedTexSubImage2DProc</A></B>(void* <!1><A HREF="Vec4.html#DOC.2.210.8">ptr</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.27">glCompressedTexSubImage2D</A></B>(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei <!1><A HREF="Viewport.html#DOC.2.214.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.214.11">height</A>, GLenum format, GLsizei type, const GLvoid* <!1><A HREF="Image.html#DOC.2.79.33">data</A>) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.28">setGetCompressedTexImageProc</A></B>(void* <!1><A HREF="Vec4.html#DOC.2.210.8">ptr</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.186.40.29">glGetCompressedTexImage</A></B>(GLenum target, GLint level, GLvoid* <!1><A HREF="Image.html#DOC.2.79.33">data</A>) const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.31">_isMultiTexturingSupported</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.32">_isTextureFilterAnisotropicSupported</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.33">_isTextureCompressionARBSupported</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.34">_isTextureCompressionS3TCSupported</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.35">_isTextureMirroredRepeatSupported</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.36">_isTextureEdgeClampSupported</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.37">_isTextureBorderClampSupported</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.186.40.38">_isGenerateMipMapSupported</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLint <B><A HREF="#DOC.2.186.40.39">_maxTextureSize</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void* <B><A HREF="#DOC.2.186.40.40">_glCompressedTexImage2D</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void* <B><A HREF="#DOC.2.186.40.41">_glCompressedTexSubImage2D</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void* <B><A HREF="#DOC.2.186.40.42">_glGetCompressedTexImage</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.186.40.30">~Extensions</A></B>()
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
<DT>
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Extensions class which encapsulates the querring of extensions and
associated function pointers, and provide convinience wrappers to
check for the extensions or use the associated functions</BLOCKQUOTE>
<DL>
<A NAME="Extensions"></A>
<A NAME="DOC.2.186.40.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Extensions()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Extensions"></A>
<A NAME="DOC.2.186.40.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Extensions(const <!1><A HREF="Extensions.html#DOC.2.186.40.2">Extensions</A>&amp; rhs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="lowestCommonDenominator"></A>
<A NAME="DOC.2.186.40.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void lowestCommonDenominator(const <!1><A HREF="Extensions.html">Extensions</A>&amp; rhs)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setupGLExtenions"></A>
<A NAME="DOC.2.186.40.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setupGLExtenions()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMultiTexturingSupported"></A>
<A NAME="DOC.2.186.40.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMultiTexturingSupported(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isMultiTexturingSupported"></A>
<A NAME="DOC.2.186.40.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isMultiTexturingSupported() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTextureFilterAnisotropicSupported"></A>
<A NAME="DOC.2.186.40.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureFilterAnisotropicSupported(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isTextureFilterAnisotropicSupported"></A>
<A NAME="DOC.2.186.40.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isTextureFilterAnisotropicSupported() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTextureCompressionARBSupported"></A>
<A NAME="DOC.2.186.40.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureCompressionARBSupported(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isTextureCompressionARBSupported"></A>
<A NAME="DOC.2.186.40.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isTextureCompressionARBSupported() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTextureCompressionS3TCSupported"></A>
<A NAME="DOC.2.186.40.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureCompressionS3TCSupported(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isTextureCompressionS3TCSupported"></A>
<A NAME="DOC.2.186.40.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isTextureCompressionS3TCSupported() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTextureMirroredRepeatSupported"></A>
<A NAME="DOC.2.186.40.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureMirroredRepeatSupported(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isTextureMirroredRepeatSupported"></A>
<A NAME="DOC.2.186.40.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isTextureMirroredRepeatSupported() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTextureEdgeClampSupported"></A>
<A NAME="DOC.2.186.40.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureEdgeClampSupported(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isTextureEdgeClampSupported"></A>
<A NAME="DOC.2.186.40.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isTextureEdgeClampSupported() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTextureBorderClampSupported"></A>
<A NAME="DOC.2.186.40.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTextureBorderClampSupported(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isTextureBorderClampSupported"></A>
<A NAME="DOC.2.186.40.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isTextureBorderClampSupported() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setGenerateMipMapSupported"></A>
<A NAME="DOC.2.186.40.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setGenerateMipMapSupported(bool flag)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isGenerateMipMapSupported"></A>
<A NAME="DOC.2.186.40.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isGenerateMipMapSupported() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMaxTextureSize"></A>
<A NAME="DOC.2.186.40.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMaxTextureSize(GLint maxsize)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="maxTextureSize"></A>
<A NAME="DOC.2.186.40.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLint maxTextureSize() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isCompressedTexImage2DSupported"></A>
<A NAME="DOC.2.186.40.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool isCompressedTexImage2DSupported() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCompressedTexImage2DProc"></A>
<A NAME="DOC.2.186.40.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCompressedTexImage2DProc(void* <!1><A HREF="Vec4.html#DOC.2.210.8">ptr</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="glCompressedTexImage2D"></A>
<A NAME="DOC.2.186.40.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei <!1><A HREF="Viewport.html#DOC.2.214.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.214.11">height</A>, GLint border, GLsizei imageSize, const GLvoid* <!1><A HREF="Image.html#DOC.2.79.33">data</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setCompressedTexSubImage2DProc"></A>
<A NAME="DOC.2.186.40.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCompressedTexSubImage2DProc(void* <!1><A HREF="Vec4.html#DOC.2.210.8">ptr</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="glCompressedTexSubImage2D"></A>
<A NAME="DOC.2.186.40.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei <!1><A HREF="Viewport.html#DOC.2.214.10">width</A>, GLsizei <!1><A HREF="Viewport.html#DOC.2.214.11">height</A>, GLenum format, GLsizei type, const GLvoid* <!1><A HREF="Image.html#DOC.2.79.33">data</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setGetCompressedTexImageProc"></A>
<A NAME="DOC.2.186.40.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setGetCompressedTexImageProc(void* <!1><A HREF="Vec4.html#DOC.2.210.8">ptr</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="glGetCompressedTexImage"></A>
<A NAME="DOC.2.186.40.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void glGetCompressedTexImage(GLenum target, GLint level, GLvoid* <!1><A HREF="Image.html#DOC.2.79.33">data</A>) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Extensions"></A>
<A NAME="DOC.2.186.40.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Extensions()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_isMultiTexturingSupported"></A>
<A NAME="DOC.2.186.40.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isMultiTexturingSupported</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_isTextureFilterAnisotropicSupported"></A>
<A NAME="DOC.2.186.40.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isTextureFilterAnisotropicSupported</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_isTextureCompressionARBSupported"></A>
<A NAME="DOC.2.186.40.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isTextureCompressionARBSupported</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_isTextureCompressionS3TCSupported"></A>
<A NAME="DOC.2.186.40.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isTextureCompressionS3TCSupported</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_isTextureMirroredRepeatSupported"></A>
<A NAME="DOC.2.186.40.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isTextureMirroredRepeatSupported</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_isTextureEdgeClampSupported"></A>
<A NAME="DOC.2.186.40.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isTextureEdgeClampSupported</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_isTextureBorderClampSupported"></A>
<A NAME="DOC.2.186.40.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isTextureBorderClampSupported</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_isGenerateMipMapSupported"></A>
<A NAME="DOC.2.186.40.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _isGenerateMipMapSupported</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_maxTextureSize"></A>
<A NAME="DOC.2.186.40.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLint _maxTextureSize</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_glCompressedTexImage2D"></A>
<A NAME="DOC.2.186.40.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void* _glCompressedTexImage2D</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_glCompressedTexSubImage2D"></A>
<A NAME="DOC.2.186.40.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void* _glCompressedTexSubImage2D</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_glGetCompressedTexImage"></A>
<A NAME="DOC.2.186.40.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void* _glGetCompressedTexImage</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
<BR>
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
</BODY>
</HTML>